will there be more longswords introduced, many of the high level swords, though intricate do not feel very "knightly"
the hauteclaire model sword which is wielded by gilgamesh for example would be perfect
will there be more longswords introduced, many of the high level swords, though intricate do not feel very "knightly"
the hauteclaire model sword which is wielded by gilgamesh for example would be perfect
will raid gear (allagan, high allagan, dreadwyrm, CT sets) become dyable as darklight did?
Aesthetics - dyes and glamours
Will we ever be given the opportunity to dye older undyeable gear (coil, tower, etc.)?
Will we be able to wear/glamour face and head items seperately? There are players who would like to wear glasses, mask, mustaches and such with their hats. Npc characters such as Ahldskyf (Limsa Lominsa Lower decks, (9,11)) can, so why cant we ?
Will the glamour system ever be updated to remove certain restrictions?
When augmenting certain peices of gear, the primary color (dyeable) is actually the better suited color to remain. The choice of secondary color (teel on the Ironworks bard feet) remains, which limits/clashes with dye options and makes certain items unsuitable for glamours or pointless to dye. Can some consideration be given to the primary and secondary colors in the future?
will we see an expansion of the hidden treasure maps in the future?
will we see a return of chocobo escorts, even if done via leve allowances
Will the zones/quest for jobs still be used in Eorzea when Heavensward is launch? (Ex. Relic Reborn, Job Quests and Zodiac)
can the legacy achievements for gil collected from monsters be reinstated. the "never met a corpse i couldn't rifle" achievement would be magical to see eventually
Are there any plans for an end game content much like Nyzul Isle from FFXI for FFXIV Heavensward or Beyond?
Are there any plans for an addition of a secondary color dye for most armors that are two-toned?
Jobs
Specifically Summoner (SMN). With regards to the distinction between SMN and SCH as well as it's current state.
From the amassed concerns of SMN related posts from the forums, reddit and my own anecdotal experiences and concerns over the course of 2.0-present, there seems to be a consensus that SMN is not a strong job at the moment. Going beyond simple number buffs such as the recent changes to Ruin/Ruin II, many SMNs seem to feel as though the job has very little distinction from its healer counterpart. Another similar concern is that changes made to ACN in the past have been done so to prevent SCH from becoming stronger than WHM in the healer role without regard to how these changes might impact SMN and make them more undesirable to include in a party when a SCH will fill their role just as well.
Are there plans for changes to be made in the future to further separate these two jobs; to make SMN (and SCH) distinct from ACN and more desirable to have in a group?
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