It's believed that the current class/job system is needlessly convoluted and that most, if not all, classes/jobs don't align with their conceptual identities. To use the paladin as an example, they tend to be divine, virtuous, or courageous, but here they're the personal guard to a city's ruling family. How does the producer feel about this? Now that the title has a solid base, how possible would it be to separate the classes and jobs out into a system like FFXI's? Rewrite the quests to be more fitting?

Thank you.