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  1. #1
    Player
    lun4tic's Avatar
    Join Date
    Jun 2011
    Posts
    47
    Character
    Daklegrand Oriflamme
    World
    Ultros
    Main Class
    Arcanist Lv 50
    It's believed that the current class/job system is needlessly convoluted and that most, if not all, classes/jobs don't align with their conceptual identities. To use the paladin as an example, they tend to be divine, virtuous, or courageous, but here they're the personal guard to a city's ruling family. How does the producer feel about this? Now that the title has a solid base, how possible would it be to separate the classes and jobs out into a system like FFXI's? Rewrite the quests to be more fitting?

    Thank you.
    (9)

  2. #2
    Player
    Deld's Avatar
    Join Date
    Mar 2015
    Posts
    9
    Character
    Del Dugrega
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Can we look forward to the inventory-retainer relationship getting some attention? The entire theme of retainers is to assist adventurers because we're too busy, yet I find myself spending more time sorting/consolidating their inventories and searching through tabs for items, or dismissing and calling retainers in one at a time to get crafting mats.
    (37)

  3. #3
    Player
    CassTristesse's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Cass Tristesse
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    can you add in job traits that are less bland? a majority of most job's traits at the moment are just stat unlocks for damage/healing increases. not very interesting at all, these traits should be a given when you level your job higher anyway. it would be better if those stat cap increase job traits were innate if you reached a certain level and those traits replaced with more interesting abilities given to job classes.
    (8)