Will heavensward introduce more specialized stats in gear to improve job customization?
Will heavensward introduce more specialized stats in gear to improve job customization?
Will there be new PlayStation trophies for Heavensward? The original ARR trophy list was fun and made players explore most aspects of the game including completing The Binding Coil of Bahamut. I hope this trend continues!
Will the current gear treadmill in which we have only 3 equal choices of gear that will be replaced in six months continue in the 3.x series?
When will we be able to turn off battle music?
When will we be able to turn off large notifications such "FATE JOINED, QUEST COMPLETE"?
When will we be able to turn off/down only the crowd noise? Not the whole ambient noise.
When will we be able to turn off glow effects on weapons and armor? (not just for self, but for others on my screen)
When will we be able to adjust the opacity of ground Area Of Effect indicators?
Will we ever be able to identify players that are on our same server by a glance in Duty Finder? (maybe an icon next to their name or have it displayed when you examine them
We'll see some 'open world' dungeons in Heavensward finally?
And what about istanced dungeons in which also gatherers can enter -separately- (once completed with battle job) to obtain special materials, avoiding mobs with Stealth ability?
There will be other tracks composed by Uematsu than main song/theme?
well gamestop sell the Collectors Edition of Heavensward ? beacuse of now they are only selling the standard edition?
Since you announced that Alexander extreme can't be done with out gear from the hard mode will we need to do both hard mode and extreme to get the full story?
What made or influence you to make Ravana the way he is cause he looks amazing from all the art work iv seen.
Will there be mechanics in the new fights that will reduce or destroy the thing known as clear selling?
Did you make the main story from 2.0-2.55 a requirement to access the new areas to bar entrance to rmts mainly bots?
Will anything from the old 1.0 city story's be used in 3.0 like how Ul'Dahs had at lest a small part to play in tying 1.0 to 2.1 I'd really like a real ending to Limsas 1.0 city story.
Will there be any major changes to the battle system ? For example, the abolishment of the class system or a re-working of the stat point allotment system.
In Heavensward will we finally see open world content, like NM, Force pop NM that drop gear equal or better to tome/raid stuff. As the game currently stands, there is no use for alliances or any open world difficult content like this.
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