Will the progression of the three new jobs be impacted by the fact that they have no associated class? Will they differ from any of the current jobs/classes in that respect?
Will the progression of the three new jobs be impacted by the fact that they have no associated class? Will they differ from any of the current jobs/classes in that respect?
Are there plans to add an additional job to the current classes in the future?
How will the amount of story content out-of-the-box for Heavensward compare to the amount of story at ARR's launch?
Would we be able to get a height chart showing off how tall the Au Ra are compared to the other races (assuming average heights)?
Will the Floating Continent be the new 24-man raid?
With all the new actions given in 2.x (such as Dye, Request Meld, Triple Triad, etc) and now moving into Heavensward, will the UI be reworked so menus won't become over-stacked?
When is Alexander Hard mode's release date, is it going to release at the same time as normal or be delayed for a time after normal is out?
Thus far, all I have seen and heard of pre-ordering of the physical collector's edition is from the Square Enix store. Do you have any plans to make it available for pre-order at other retailers?
Housing:
Can you elaborate more on housing ward or adding specific area in 3.0 in heavensward? or furture content in plan.
Vanity:
I know this not important but are there any plan adding cape or wardrobe bag for our
vanity item.
PvP:
Is there any open world pvp in heavensward?
Market:
are there any discussion on reworking the marketboard?
Mount:
Can you tease us or give us a hint what are the coming project on flying mount on store
for us?like you did james bond t-shirt
Fishing:
Is there any plan in the future for fishing tournament like ffxi?
Fate:
If heavensward is more like open world map, are we gonna see tribe campaign invasion
some sort of village or town, lets us choice to defend it or being destroy and have the crafter interact with the npc help to built it up.
It seem's for many people who main Summoner they have been left feeling a little underwhelmed. Are there any plans to overhaul the Summoner to address these views?
Perhaps this is because the Summoner is far too focused on D.O.T based attacks and the actual Summon (Egi) kinda fades into the background. Maybe something more like Aion's Spiritmaster job would be better suited to fill the role of the Summoner. The Spiritmaster's summons in Aion start out looking exactly like the Egi, but they grow and evolve with the Spiritmaster eventually becoming the size of a mount. I feel a system more like this would benefit the Summoner greatly as it shifts the focus onto the actual Egi and works with the jobs lore. Since a Summoner can only manifest a small portion of a Primal's aether. However as they level surely a Summoner would be able to control greater quantities of a Primals aether and therefore be able to summon a more evolved/formed Egi.
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