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  1. #11
    Player
    Truxton's Avatar
    Join Date
    Jun 2013
    Posts
    76
    Character
    Truxton Dogyuun
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Difficulty curves:

    Usually because the gear progression players are able to 'faceroll' through mechanics to the point where fights are only a few minutes long or every mechanic is ignored. Can we expect to see fights where there are more unforgiving mechanics like divebombs/twisters?

    On the flip side of this if you decide to continue with the philosophy of "better gear=easier fight" (whether it's true or not) Will we see some kind of implement for fights that don't punish groups for excelling at dps and pushing phases? (i.e. forcing the boss to enrage)
    (1)
    Last edited by Truxton; 03-28-2015 at 11:13 AM.