Desynthesis questions (surprising from me, I know):

Will we be seeing any wearable gear (as opposed to food/potions) with the "Careful Desynthesis" stat in 3.x? The possibility was mentioned a while back.

Will we still be able to have three desynthesis classes at the maximum level in 3.x, or will we have to pick two? For instance, if the max desynthesis skill level raises to 150 but the maximum combined cap only raises to 400, we would only be able to have two skills maxed, rather than the three we can currently have.

Are there any plans to make it easier to switch between desynthesis classes on a single character? Currently, we have the ability to instantly wipe all of our progress in one class, but we can't get it back if we do so except by leveling it from scratch again.

And lastly, in 3.x, will there be items only obtainable by desynthesis that are required for endgame crafting, but only available to a couple desynth classes? That happened in 2.x with Mastercraft Demimateria, and it would be a real shame if we had to reset one of our maxed desynth classes just to be able to access a 3.x version of the item.