Do you feel the gap of item level between Alexander (Normal) and Alexander (Hard) will result in players becoming too powerful too quickly?
Do you feel the gap of item level between Alexander (Normal) and Alexander (Hard) will result in players becoming too powerful too quickly?
In a Realm Reborn a lot of features were implemented for casual or daily play that helped extend the game's scope past raiding. Outside of the new event for the Gold Saucer, are you planning on expanding these old systems, such as treasure hunts, while still implementing new activities?
Will there be more Sightseeing logs added in Heavensward?
When are you planning to officially reveal the new 24 man raid?
Where would you place the difficulty of the bosses on the uncharted islands only reachable via Free Company Airships? Are these designed for parties larger than 8?
We havent heard much about Omega since patch 2.3. Will it appear anytime in Heavensward?
Before level 50, crafting and gathering were fun and rewarding, but after that it became more extreme than Ex Primals, with mandatory optimal pentamelds on everything, tokens for Thalan that require tons of shards (which are a pain to gather and basically force us to buy stacks of 1000s of them from obvious bot retainers with names such as Shfodjfsh), and, worst of all...
Demimateria. These are a pain to farm. It's super expensive, boring, and frustrating. It's the polar opposite of fun, and the rewards are... negligible at best.
So my question is: how do you plan to make crafting and gathering less tedious and more rewarding ? And (I'm probably daydreaming here), will demimateria become nothing more than a bad memory ?
Summoner
Can Summoner and Scholar be separated because it doesn't make sense for Summoner to be a DoT Poisoning Master. Can Summoners get Spirit-Calling Elementalist/Summoning Magic since it fits the image of the Summoner.
can we have a sneak peek of Alexander and the gear we may see from him?
Sometimes you just got to have Some fun
Please increase FC player cap above 512.
- As of today, we have had 1,408 unique non-alt members (Source: Enjin) in our guild since ARR launch.
- We've seen 34 new members in less than 15 days
- We needed to kick out 34 members who took a few months off, many with FC rooms losing hundreds of thousands of gil and hurting our reputation.
- We can't support two guilds, there's no interconnecting communication, half the guild won't have access to our house or our buffs, and our social guild will be separated.
- Two guilds in off-peak months will be deader than dead, projected less than 25 players in each online at any given time, killing our community.
Please help us. Let people feel safe that their FC room will be there when they return to the game. Increase the FC cap.
Last edited by Veritas-Ancora; 03-29-2015 at 03:32 AM.
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I hope the devs are listening. We need the devs to please listen.
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