Will personal houses see any of the new features that has only been attributed to FC housing?


Will personal houses see any of the new features that has only been attributed to FC housing?
"Try not. Do or do not. There is no try."

SUBJECT: Freedom of flight on a map
With the addition of flying, players now have a lot of freedom to land on every part of a map. How high in the sky can players fly? And what mechanic is used to prevent players from traveling beyond the edge of a map (ie. invisible barrier?)
is there any plan on fixing the ninja's mudra lags?



Will males be able to wear the dreads hairstyle in Heavensward?
Currently those with PC programs like Battleping or WTFast have an advantage in executing mudras on ninja. Will mudras be reworked slightly so that console players can execute them effeciently as well?



Will you introduce higher grades of materia (V, VI, etc) to provide larger stat increases per meld, and what else can you tell us about how you plan to change the materia system?

Inventory upgrade: With 3 new jobs coming out, new armor/synths, new materials to make new crafted gear/glamours will we see an upgrade to our inventories finally? Or will we get another retainer option? Will the FC chest get another page added to it or the armoire be able to store more event/af gear sets?
RNG: Most of everything in the game is locked behind RNG grind. I'm all for difficulty in a game but RNG does not make something 'difficult' it makes it into a time sink that can easily burn people out due to frustration. Instead of casual progression it's almost like being forced to grind on something just in hopes of seeing progression. Will there ever be a 'cap' placement on RNG to where if someone does something x number of times then their RNG increases/they get the items 100%?

Open world content: Will there be more open world content? It showed people out leveling in parties in the trailer in some area's. Will this be a thing again? Will there be more open world dungeons like in 1.0 to explore? Open world content creates more community, everything currently is locked behind instance dungeons which really just makes people wait around in queue then run the dungeon w/out socializing to get it said and done with. Where as open world EXP parties you chatted and got to form friendships and get to know other players.
Free Company content: Is there going to be more content for Free Companies to do together? As it stands now there is limited content to do with FC's will we ever get missions/leves from our Grand Companies we are affiliated with?
You mentioned that Disciples of Hand would have additions to make a player "Specialize" in one or 2 of them. Will there be similar structure to that of Disciples of War and Magic? And if so can you provide us with a little "hint" to what these additions might be?

Will the new weapon skills added to current Jobs in the Heavensward effect the way TP has worked up to now? For instance, Bard has two damage over time skills that are used in succession every 16 seconds (or so). Would we be seeing any new abilities akin to this (with higher TP costs that negatively tick the TP down)? If so, would the TP balance be reduced (i.e. 80 TP skill reduces to 70-75) to accommodate for having to use more high TP skills?
Last edited by jssanderson747; 03-28-2015 at 04:28 AM.
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