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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ossom View Post
    One ilm punch needs to be useful in some form. I have no idea how they could make this skill better, I honestly wish they would just remove it and replace it with a oGCD skill that refreshes your GL or gives you one stack of GL with a ~2Min cooldown.
    Another option might be making it affect more buffs, though that would still be niche and would probably be OP in that niche. . .

    Yet another option might be replacing it with an aggro dump.
    (0)

  2. #2
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Repose

    Sleep

    Sleep II (?)

    Slow attacks (Feint, etc)

    Slow movement spells

    Binds

    Certain monsters in dungeons hit a lot harder;
    Pairs of monsters that work together with debuffs (One of them increases target's damage taken, the other decreases healing done, for example). They would be deadly together but easy to kill alone.
    Certain monsters would go into a rage increasing their damage/defense/speed/AoE and you'd have to sleep/kite them with slow/stunlock/freeze them until their rage is over.

    Basically, make the game more tactical and more intelligent to play. I'm not saying do this for allll the dungeons, but certain, harder dungeons. Maybe Extreme versions of current dungeons.
    (0)
    Everything is bearable with music