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  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Post pointless PvE abilities and how you'd make them relevant.

    Example

    Freeze. Instead of being a long range Blizzard 2 with no application and expensive on the MP cost...

    Let it be a combo off of a Blizzard 1, or 3 spell.

    Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter.
    Combo Action: Blizzard 3.
    Combo Potency 100.
    Combo Bonus: Encases the ground in ice, dealing Ice Damage with a potency of 40 to all that enemies that enter.
    Duration: 20 seconds

    Edit: Inb4 SMNs rework their entire job facepalm
    (3)
    Last edited by Skeith-Adeline; 03-27-2015 at 01:01 AM.

  2. #2
    Player
    AscendantManes's Avatar
    Join Date
    Sep 2013
    Posts
    87
    Character
    Mara Ileres
    World
    Balmung
    Main Class
    Summoner Lv 70
    Nah. Some tweaks here and there.

    Tri-Disaster's potency increased OR applies damage over time. AND cost decreased.
    Enkindle cast time reduced to 2 minutes OR made to run off Aetherflow OR bound to pets. (That last one is a tad harder.)
    DoTs applied by user, and damage done by pets. is made clearly visible. (You have NO idea how far something like this would go towards making SMN fun to play.)
    (2)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I'd like to see some synergy between Freeze and Flare that would give Freeze a place in AoE rotations. Perhaps a 20 second debuff on targets hit by Freeze that drastically increases damage taken by the next Flare spell, with said debuff consumed.

    At the same time, Flare would have the chance to apply a Flash Freeze buff to the caster to make the next Freeze cast instantly and without MP or something.

    My idea is for something comparable to or very slightly better than the current AoE rotation, but with Freeze having an actual use outside of town.
    (1)

  4. #4
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    "expensive on mp cost" meaningless for a BLM a class that doesn't have mp issues, ever. Especially since freeze also gives you an umbra stack lol. In PvP I could sit there and continuously spam freeze if I wanted. Actually thats what most of us do thats how we quadruple Cometeor an entire party lol. One freeze just to get them to use their purifies followed by another and dooooooooooooomed. The only thing they should change about freeze is perhaps take off some of the enemies resistance to bind in high level PVE content.

    OT: SMN rework it entirely.
    (1)
    Last edited by Vallhallix; 03-28-2015 at 01:34 AM.

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vallhallix View Post
    "expensive on mp cost" meaningless for a BLM a class that doesn't have mp issues, ever. Especially since freeze also gives you an umbra stack lol. In PvP I could sit there and continuously spam freeze if I wanted. Actually thats what most of us do thats how we quadruple Cometeor an entire party lol. One freeze just to get them to use their purifies followed by another and dooooooooooooomed. The only thing they should change about freeze is perhaps take off some of the enemies resistance to bind in high level PVE content.

    OT: SMN rework it entirely.
    The issue is about PvE, not PvP.

    The situations where you would want to Bind enemies in PvE are exceedingly rare, and a slow-casting AoE splat isn't ideal in a pinch. Even if Bind weren't guaranteed to break upon damage received, Freeze would still gather dust.

    Basically, Bind effects are next to useless in PvE, especially as they work now.
    (1)

  6. #6
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vallhallix View Post
    "expensive on mp cost" meaningless for a BLM a class that doesn\\\\\\'t have mp issues, ever
    .
    Lol @freeze giving UI stack.

    this is true of course but this is absolutely irrelevant in any situation. Do you really use this crap spell to go back to UI phase? Even in PVP there are plenty of smarter things to do with a better dmg output. Not even talking about the cast time.

    I wonder if you ever BLM. Skeith mains BLM in the hardest content (see his dozens of post in the BLM theorycraft thread) and so do I (im maining blm in PVP rank 44 as well). Dont troll him he knows what hes talking about.

    Freeze does not worth its MP cost. Having infinite MP doesnt mean that you should waste your MP points with useless spells. You need to associate high damage output for every single MP point used even if your MP is free and freeze is FAR from that

    I agree with Skeith 200%. Freeze is absolutely useless in the current design. this spell wtf
    (3)

  7. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ultear_Milkovich View Post
    Even in PVP there are plenty of smarter things to do with a better dmg output. Not even talking about the cast time.
    Freeze in PvP is not about damage its about locking a party in place. That's its sole use, and its very effective.

    Lol you're going to teach me how to BLM in PvP. I have the highest kills or am among the highest in damage output with the lowest KO's every match on both my BLM and SMN (feel free to message for screens). I've never died more than once as BLM in a match and the only time I do die is if my party is horribly overwhelmed though if I see thats whats going to happen usually I back off and regroup. 14 + kills when my team is good, 6+ 140k + damage dealt average with a pug team without using a single LB (and i'm talking terrible, healers not healing, party members all over the place) and if its premade this is whats going to happen to your team (http://i.imgur.com/qgWbnAU.png) and that was before Slaugther when we could cometeor spam. Heck even if i'm being lazy i'll still get atleast 6-8 kills. Most games I am the single reason the opposing team gets overwhelmed so quickly and i've done this by always sniping the trouble causing classes first and protecting my healers the minute some lowly NIN/PLD/DRG attacks them if I don't kill them I send them running back to their healers mostly I just kill them though and I will flare, stack scathe and phantom dart to scratch away any last chunk of health and throw a lethargy on them for good measure so the other party members (melee especially) can catch and strike them too before running back to their party. Matches go a whole lot slower when i'm playing as a WHM it seems. Though even as a WHM I play pretty aggressively. If my team is taking too long to kill things I get anxious, run over to one standing a little too close to the edge, and "this is sparda, or erm Eorzea. If they're close enough sometimes I run behind them and push them into my party to get mauled. Heh if pushing people off cliffs counted as kills i'd probably have more kills as a WHM than some of the DPS lmao I remember pushing atleast 7 off one match. I always get 5+ coms whenever I leave a session.

    Anyway I know how to BLM and SMN they aren't hard classes, among the easiest in the game. On my SMN I was right behind the MNK in our FC dps. Probably would still be had I not got bored with SMN and made the switch. You act as if putting out massive damage on a class with the hardest hitting initial burst in the game is hard. Want to impress? get those numbers in PvP with a MNK. I use every tool the BLM has at its disposal including Aetheral manipulation, so far I think i'm the only one who actually utilizes that ability. On Midgardsormr I was in the top every week. Even if another BLM in the party manages to out damage me I almost always have the most kills. Give me a few days (switched to Balmung) I will be on this server too. What point did you have with the second post, so I don't rant and whine on the forums 24/7 ok? I love the game, doesn't mean i'm supposed to spend hours upon hours on the forums complaining i'd rather being playing. Freeze of no use in PvP yeah tell that to the team that got cometeor spammed by 5 blms. Sometimes its even better than sleep since you can actually target it. Cordination with your party brah, having multiple mages spread it out locks down the entire opposing side no matter how spread out they are. If you haven't learned this, then you aren't blm'ing well and would be better off going in as another class since you don't understand BLM in PvP is not a powerhouse just because its damage but because of its utility. Also I think your gf can speak for herself no need for WK'ing.

    I just don't understand how there can be ANY complaints about BLM it's still the most op class in the game. I mean what do you want? you have a class with high burst damage, the best AoE in game, a class that sustains itself a class that neither needs support from any other class or regenerative skills to continue outputting high damage. The class only has one weakness that can be easily rendered a non issue with a decent player, and that's moving. What could you possibly want for a BLM that would not make them more broken?
    (0)
    Last edited by Vallhallix; 03-30-2015 at 05:55 PM.

  8. #8
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vallhallix View Post
    "expensive on mp cost" meaningless for a BLM a class that doesn't have mp issues, ever. Especially since freeze also gives you an umbra stack lol. In PvP I could sit there and continuously spam freeze if I wanted. Actually thats what most of us do thats how we quadruple Cometeor an entire party lol. One freeze just to get them to use their purifies followed by another and dooooooooooooomed. The only thing they should change about freeze is perhaps take off some of the enemies resistance to bind in high level PVE content.

    OT: SMN rework it entirely.
    Your credit as a BLM already disappeared here
    http://forum.square-enix.com/ffxiv/m...58#post2084158
    (0)

  9. #9
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Tri-Disaster: True to its name, Tri-Disaster instantly summons all 3 Egi's for 20 seconds. (Long recast)

    (yeah I know this isnt very realistic)
    (0)

  10. #10
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    What I would like from Tri-Disaster as someone who has played summoner.

    Make it instant oGCD. Have it Stun the monster for 1-3 Seconds, Bind the Monster for ~12-20 Seconds, Have it increase the duration of all Dots placed on the Monster by 15seconds. Give it a 2-3M Cool Down.

    Get rid of Garuda's Contagion skill and give it something else. Maybe a strong single target skill or a DoT of its own.

    What I would like as a BLM to happen with Freeze and Bliz 2.

    Freeze places a debuff on the monster that increase damage done by all fire spells. Make Bliz 2 require no MP while in Umbral Ice.

    This means a new AoE Rotation can be (Low MP) Flare > Transpose > Bliz 2 Until first Tic > Freeze > Fire 3 > Fire 2 Until Less than 1100 MP > Flare > Transpose.

    As a Monk

    One ilm punch needs to be useful in some form. I have no idea how they could make this skill better, I honestly wish they would just remove it and replace it with a oGCD skill that refreshes your GL or gives you one stack of GL with a ~2Min cooldown.
    (0)
    Last edited by Ossom; 03-29-2015 at 04:16 AM. Reason: Word Limit

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