Quote Originally Posted by Holland View Post
I like to think all game developers think ahead with no exception. If they feel this will work, its because they already now how it will work out around the content they have planned. Large scale PvE battles, PvP and heavily instanced content is in the future of FFXIV.

I have a feeling this will work out great. Of course, this is baseless and blind faith, but hey, they are already set on doing it this way, only thing left is to try it out and provide feedback.
They could just make the system that hey now only work for dungeon or that type of event. So then waste hours make the system only work in such content they make it this way.

Why not just add what FFXI had then? You attack Mob A it turn claim by you but your can AOE/Attack any other mob and if killed by you/party member you still get the EXP for all the mobs? That would fix one of the issue that people hate about the game right now.

The other issue about partying you can have level-sync i don't see why people don't agree or people don't care and want max level Asap? if that was true they wont be soloing would they? when partying is the fastest quickest way but now with pl it just making everyone want to have a PL and not even a pl like ffxi. Where you have a healer and they cure you while you fight mobs. In this system i attack 10 mobs my friend come in kill them all and i get all the EXP i don't agree with this.

Maybe i just don't get what people what and i'm living in old school gameplay i'm 20 year old i enjoy wow with friends and like to get fast level but i still find this wrong because at the end i going to be force to do it if not i can't do anything with my linkshell everyone would be doing the event and i still be trying to find people to party when all they be saying "PL do you have it?" so pretty much i be force to solo/have PL.

Level-sync fix the issue and the people that are soloing? just have a PL but a PL that can heal you while you fight the mobs not kill them for you.