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  1. #1
    Player
    Legacy69's Avatar
    Join Date
    Jun 2012
    Posts
    5
    Character
    Euphemia Vaelorian
    World
    Lamia
    Main Class
    Thaumaturge Lv 53
    Quote Originally Posted by Sykksmoke View Post
    I'd say why not have filtering for Friend Requests / Tells with options that you can select (Friends, Linkshells, Free Company, Lvl 10.+, Lvl 20.+ and so on) I feel like that would eliminate most /tell spam and friend request spam.
    I agree with a form of filtering process that would allow the player to choose what kind of communications they'd like to recieve and from who, be it LS, FC, Friends list, or even a level range. (We should have this anyway, RMT or not)

    Either that or force new characters to have to complete a string of main scenario or any kind of quests, plus reaching say, level 10 before even being able to send a tell or a friend request, shout ect. Sounds harsh yes, but the more annoying you make it for RMT to send out their messages the less they will do it, or even will result in them using the characters they are actually making the money on, which are the ones that should be targeted ultimately.
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  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Legacy69 View Post
    Either that or force new characters to have to complete a string of main scenario or any kind of quests, plus reaching say, level 10 before even being able to send a tell or a friend request, shout ect. Sounds harsh yes, but the more annoying you make it for RMT to send out their messages the less they will do it, or even will result in them using the characters they are actually making the money on, which are the ones that should be targeted ultimately.
    The problem is that the RMT spammers aren't the ones inconvenienced by this, at least not on an ongoing basis. They're just running bot scripts. They'd have to (once only) update those scripts to go through a few more quests and levels, and sure, that would be a bit of an inconvenience when the feature is first deployed. But then after that, each character gets the same kick off a script and just let it run that they have now. There'd no longer be any difference from what they do now.

    The only people this would hurt would be legitimate new players who are trying to get into their new game, learn it, meet people, etc. They'd then be forced to go it solo. Now some players like to play solo, even in MMOs, but lots of players don't, and cutting off new players from being able to communicate isn't going to keep them around. New player retention rates would plummet. (What's more, the ones who stay would lean more towards the ones who prefer playing solo, and those are the ones who get annoyed when the MSQ starts requiring group dungeons.)
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