[dev1072] Abolition of Physical Levels / Attribute Point Revisions
* These revisions, planned for patch 1.19, are still in development, and therefore subject to change.
• Patch 1.19 will see the abolition of physical levels.
Along with this change, the following adjustments will be made:
o Abolition of Attribute and Element Points
Attribute and element points will be abolished, and character development will be automated based on class level. A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
o Introduction of Automated Character Development
Automated character development will be implemented in patch 1.19, and will entail the following changes:
 The growth curve will be revised, with each gain in level to be accompanied by greater increases in attributes.
 Attributes will be made to have greater impact.
 The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
 Player accuracy will be increased slightly.
 Race-based differences will be limited to the starting attributes.
o Revisions to Terminology
The following in-game terms will be renamed.
 Skill points -> Experience points
 Rank -> Level

I have some question.
1. Is this mean when I change class, attribute point will reallocate automatically?
2. Is this mean I have no attribute point benefit of playing multi class? (ie if have rank50 for 1st class and I play 2nd class from rank 1 would be easier than someone who just start playing 1st class on rank 1)