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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    In the PvP zone include PvE elements to draw in both play styles and give the community some cohesion:

    - mob camps as minor strategic points so factions can gain territory

    - have the mob camps give high amounts of exp per kill to add incentive for lower lvl players joining zone. This would create a risk vs reward incentive. Higher level players would gain slightly increased wolf marks for timen spent assisting in that mob camp as well as an increased wolf mark bonus for each PvP kill made in that mob camp.

    - defending a faction mob camp can give wolf mark per every unit of time spent within that camp (like a fate area concept). It would also add towards total faction score in the event that some type of zone tally is implemented

    - offensively , attacking a mob camp gains increased wolf marks for each low lvl player killed and hi lvl defender killed in a mob camp

    - mob camps mob respawns can be triggered by clearing other nearby objectives to give incentive towards stay mobile (lowbies would be able to assist In these objectives for example killing low lvl trash mobs around the objective for x reason)

    Needs some tuning but I think if done smartly it could be awesome
    (0)
    Last edited by AreeyaJaidee; 04-14-2015 at 09:33 PM.