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  1. #21
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I had an idea for this which basically abolished GC-restrictions and instead opted to put in 2 mercenary factions pitted against each other- with territorial control objectives (similar to what Areeya & Angarato described). You would be free to join/leave a faction at any time- not being part of one makes you a target to everyone within the PvP-able area though (except party/alliance members).


    The way I had thought of it was that the factions themselves worked similarly akin to beast tribes- in that you PvP/complete objectives (PvP FATEs?)/daily quests within the field to raise your reputation and have access to special goods/benefits. Leaving the faction resets all the rep you had with them; however alongside faction rep you would also build up influence points (albeit at a much, much slower pace), and while faction rep would be reset if you left, influence would not. Influence would also build if you go factionless (possibly at a faster rate to give it some incentive?).

    And upon rejoining a mercenary faction you could use your influence points to instantly raise your reputation with them to a certain degree (Shouldn't be able to max it out right off the bat, but give you a pretty darn good head start). Your gained influence points would be removed upon doing so.


    And to prevent stacking, have a cooldown on being able to rejoin a faction after leaving it (say about a week?), and give benefits to the faction which is "losing" based on objective completions during that week (such as increased EXP/PvP EXP earned on the field, increased Wolf Mark gain, etc.)


    It needs a lot of work and doesn't really fit in lorewise, but it was pretty fun to brainstorm.
    (0)

  2. #22
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    I actually prefer the 3 faction based system. and being locked in 1 gives you more "pride" about your team. if you can switch at any point everyone is just gonna winning team join.
    (0)

  3. #23
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Perhaps it can give you pride in your GC if it happens to be the dominant one on your datacenter and you find you're consistently aligned with motivated players who can think more than 3 secs in the future. Do you think the other two GC's per data center will feel pride in a situation where they're usually overmatched due to too many IDGAF players on their side and a dwindling population of experienced players willing to form premades and wait out the queue. I'm seeing more resentment and loathing going around, mostly directed towards ones own GC for holding them back.
    (1)

  4. #24
    Player
    Nexus_Limitless's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Nexus Limitless
    World
    Balmung
    Main Class
    Goldsmith Lv 52
    I think its a good idea to have some zones where PVP is allowed, where only those willing to brave the danger that might await find the treasure within.

    I remember an old mmorpg called the pvp zone the "Wilderness", which had some of the strongest monsters and best loot. Although PVPers would hunt those venturing in and get some of their loot. Those who attack others who have remained peaceful so far get a skull over their head, if they die they would lose everything on them.

    So I think the concept of having some zones or one vast zone where PVP is allowed would add a more exciting element to PVP. The adrenaline of barely making it out alive your first time entering just to treasure hunt or desire for revenge if someone managed to take you out is what makes it exciting. Also it gives people reason to improve at it even if they don't like hunting players, so they can defend themselves when entering PVP zones.
    (1)

  5. #25
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    i really hope they give pvpers something. just battlegrounds isnt enough. especially cause its only 1 map and the queue times are horrid. the wolves den is completely dead.

    we want a place where we can pvp everytime we login. without wait times.
    (1)

  6. #26
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    I would love open zone pvp or duels... Just for fun and to practice it would add more to do
    (1)

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