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  1. #11
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Why the awesome ideas are never heard? I'll really start to believe the mythical post about how much they ignore PvP section.
    (1)

  2. #12
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Big persistent instance allow players come and go and the objective is to take flags and players can kill each other?

    Sounds a lot like a camper's heaven.
    (0)

  3. #13
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I would love some large scale PvP.

    I'm desperately scouting another MMO to play on the side because the PvP in this game leaves so much to be desired.
    (1)

  4. #14
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by elemental10 View Post
    Big persistent instance allow players come and go and the objective is to take flags and players can kill each other?

    Sounds a lot like a camper's heaven.
    I thought of this... but then thought of what I would do, and that's to amass an even bigger force and take out the campers for revenge. Beats standing around waiting on a dungeon to pop.
    (0)

  5. #15
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Would love this, all I want is more chance to smash some faces in. This or dueling, either works.
    (0)

  6. #16
    Player
    Chopin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Frederic Chopin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I would really love this kind of content to be implemented.

    I live in the UK but all my FFXI friends that I play with are NA, so I decided to play on a NA server. Aether PvP queues really pick up between 0.00 to 5.00 (GMT) which means I have to stay up really late on weekends just to be able to experience the content I enjoy! I appreciate it's my choice to pick this server but I believe this kind of game mode would really accommodate getting straight into PvP as soon as you log in.

    Thanks for posting the video of how Guildwars 2 implemented this kind of content, I have a copy of the game so I might give that a go in the lull between now and Heavensward.

    Judging from the sheer lack of feedback from the dev team since the implementation of Slaughter it is starting to look like PvP really is a second thought. I just hope they realize that although it's not the majority, there is a core community of players who are really interested in PvP content and these players are more likely to stick with FFXIV spamming this content and paying every month, as opposed to those who return for a few weeks every version update to try the new content and then cancel until the next update. There is an abundance of PvE content, maybe skip a Hildibrand/Moogle Mail quest one update and give those who enjoy PvP something like this that will fill the void of excessive queue times.
    (1)

  7. #17
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Big support from this for me!
    (0)

  8. #18
    Player
    Sinsain's Avatar
    Join Date
    Oct 2012
    Posts
    82
    Character
    Santana Clawz
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AngaratoSvartberg View Post
    Shameless bump
    love the idea

    More like ESO's system, but the blobbing there killed it

    I think an EQ based system would be a decent start also.

    Zone in, run into the PVP designated area, and begin to pwn all around you (or receive an intense beating yourself).

    Pvp'ers timekilling dream.

    Anyways dont have no shameless bumps this idea is golden
    (2)

  9. #19
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    not really sure how they would implement this tho. however they could can use cartenou area for it i supose or perhaps a new expansion area. i havent played EQ or ESO so if someone could fill me in how things work over there.

    in GW2 they pit 3 different servres against eachother so theres enough people doing it. however its a more pvp oriented game so they dont have problems with people actually doing it. so that might not work very well in FFXIV cause there arent enough pvpers. we have data centers tho. and if they wanna stay true to the grand company factions i think they would have to make it a huge area but make everyone from our datacenter be able to enter the same one or theres never gonna be enough people.

    my suggestions

    * huge area
    * GC based teams
    * whole Data center on the same map
    * multiple objectives
    * escort
    * player keeps
    * resource control points
    * having control of certain points give benefits from allagan technology. like defensive drones or allagan siege weapons

    the story for the pvp is based on finding that supossedly hidden omega weapon. its an old allagan magitek factory? or something to that extent. true to the storyline

    drop more ideas here
    (0)

  10. #20
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    In the PvP zone include PvE elements to draw in both play styles and give the community some cohesion:

    - mob camps as minor strategic points so factions can gain territory

    - have the mob camps give high amounts of exp per kill to add incentive for lower lvl players joining zone. This would create a risk vs reward incentive. Higher level players would gain slightly increased wolf marks for timen spent assisting in that mob camp as well as an increased wolf mark bonus for each PvP kill made in that mob camp.

    - defending a faction mob camp can give wolf mark per every unit of time spent within that camp (like a fate area concept). It would also add towards total faction score in the event that some type of zone tally is implemented

    - offensively , attacking a mob camp gains increased wolf marks for each low lvl player killed and hi lvl defender killed in a mob camp

    - mob camps mob respawns can be triggered by clearing other nearby objectives to give incentive towards stay mobile (lowbies would be able to assist In these objectives for example killing low lvl trash mobs around the objective for x reason)

    Needs some tuning but I think if done smartly it could be awesome
    (0)
    Last edited by AreeyaJaidee; 04-14-2015 at 09:33 PM.

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