Why the awesome ideas are never heard? I'll really start to believe the mythical post about how much they ignore PvP section.
Why the awesome ideas are never heard? I'll really start to believe the mythical post about how much they ignore PvP section.
Big persistent instance allow players come and go and the objective is to take flags and players can kill each other?
Sounds a lot like a camper's heaven.
I would love some large scale PvP.
I'm desperately scouting another MMO to play on the side because the PvP in this game leaves so much to be desired.
I thought of this... but then thought of what I would do, and that's to amass an even bigger force and take out the campers for revenge. Beats standing around waiting on a dungeon to pop.
Would love this, all I want is more chance to smash some faces in. This or dueling, either works.
I would really love this kind of content to be implemented.
I live in the UK but all my FFXI friends that I play with are NA, so I decided to play on a NA server. Aether PvP queues really pick up between 0.00 to 5.00 (GMT) which means I have to stay up really late on weekends just to be able to experience the content I enjoy! I appreciate it's my choice to pick this server but I believe this kind of game mode would really accommodate getting straight into PvP as soon as you log in.
Thanks for posting the video of how Guildwars 2 implemented this kind of content, I have a copy of the game so I might give that a go in the lull between now and Heavensward.
Judging from the sheer lack of feedback from the dev team since the implementation of Slaughter it is starting to look like PvP really is a second thought. I just hope they realize that although it's not the majority, there is a core community of players who are really interested in PvP content and these players are more likely to stick with FFXIV spamming this content and paying every month, as opposed to those who return for a few weeks every version update to try the new content and then cancel until the next update. There is an abundance of PvE content, maybe skip a Hildibrand/Moogle Mail quest one update and give those who enjoy PvP something like this that will fill the void of excessive queue times.
Big support from this for me!
love the idea
More like ESO's system, but the blobbing there killed it
I think an EQ based system would be a decent start also.
Zone in, run into the PVP designated area, and begin to pwn all around you (or receive an intense beating yourself).
Pvp'ers timekilling dream.
Anyways dont have no shameless bumps this idea is golden
not really sure how they would implement this tho. however they could can use cartenou area for it i supose or perhaps a new expansion area. i havent played EQ or ESO so if someone could fill me in how things work over there.
in GW2 they pit 3 different servres against eachother so theres enough people doing it. however its a more pvp oriented game so they dont have problems with people actually doing it. so that might not work very well in FFXIV cause there arent enough pvpers. we have data centers tho. and if they wanna stay true to the grand company factions i think they would have to make it a huge area but make everyone from our datacenter be able to enter the same one or theres never gonna be enough people.
my suggestions
* huge area
* GC based teams
* whole Data center on the same map
* multiple objectives
* escort
* player keeps
* resource control points
* having control of certain points give benefits from allagan technology. like defensive drones or allagan siege weapons
the story for the pvp is based on finding that supossedly hidden omega weapon. its an old allagan magitek factory? or something to that extent. true to the storyline
drop more ideas here
In the PvP zone include PvE elements to draw in both play styles and give the community some cohesion:
- mob camps as minor strategic points so factions can gain territory
- have the mob camps give high amounts of exp per kill to add incentive for lower lvl players joining zone. This would create a risk vs reward incentive. Higher level players would gain slightly increased wolf marks for timen spent assisting in that mob camp as well as an increased wolf mark bonus for each PvP kill made in that mob camp.
- defending a faction mob camp can give wolf mark per every unit of time spent within that camp (like a fate area concept). It would also add towards total faction score in the event that some type of zone tally is implemented
- offensively , attacking a mob camp gains increased wolf marks for each low lvl player killed and hi lvl defender killed in a mob camp
- mob camps mob respawns can be triggered by clearing other nearby objectives to give incentive towards stay mobile (lowbies would be able to assist In these objectives for example killing low lvl trash mobs around the objective for x reason)
Needs some tuning but I think if done smartly it could be awesome
Last edited by AreeyaJaidee; 04-14-2015 at 09:33 PM.
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