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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    94

    Scaling RNG System

    So I've been reading a lot of complaints with the RNG in the game and I have what I think is a great solution, Scaling RNG

    How it would work is take the Zodiac Dungeon drops as an example. On your first time running to have a 1% chance to drop, you beat it no drop so you re queue but now you have a 2% chance to drop and then 3% then 4% all the way up to a certain cap say 20%

    So basically after each attempt with no drop your chance goes up until a certain cap and then reset once you get the drop, it would be perdungeon so if you fail in AV 10 times and run say WP you start back at 1%

    And do something simular with Fates just lower returns

    IMO it would be the perfect mix between Ltd RNG SE loves and keeping the player base happy and sane

    Thoughts?
    (3)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    This has been suggested many times, usually it's called PRNG (although technically all RNG on a computer is pseudo). I don't think SE is going to budge, but best of luck.
    (0)