So I've been reading a lot of complaints with the RNG in the game and I have what I think is a great solution, Scaling RNG

How it would work is take the Zodiac Dungeon drops as an example. On your first time running to have a 1% chance to drop, you beat it no drop so you re queue but now you have a 2% chance to drop and then 3% then 4% all the way up to a certain cap say 20%

So basically after each attempt with no drop your chance goes up until a certain cap and then reset once you get the drop, it would be perdungeon so if you fail in AV 10 times and run say WP you start back at 1%

And do something simular with Fates just lower returns

IMO it would be the perfect mix between Ltd RNG SE loves and keeping the player base happy and sane

Thoughts?