Quote Originally Posted by Lienn View Post
Well, we will still be able to assign points...but will be less points. They are doing this because most people ignore the fact that a balanced character would be overall better than one with all points in 2~3 attributes, which makes things worse to balance. Tanaka tried to make people balancing the characters with the food system, but people prefer to just claim food system is broken and keep the full melee or full mage allotment.

I do think it is a correct change balancing-wise...its much better you have an automated allotment and just a few bonus allotment points for a fine-tunning than having only the bonus allotment.

But yeah, i do am against physical level removal...always was. IMO its very depreciative gameplay-wise...i think physical levels should generate the automated allotment of every class, offer the bonus allotment points but just hightlight the attributes above corrent rank cap...this way the player would be aware he already was above cap if he had high physical level and low rank class.

But what is done, is done...now thank the FFXI playerbase for this and embrace the clone world, where everyone has the very same allotment (since bonus allotment might not be coming back anytime soon...if it was meant to return in 1.20 they wouldn't put "1.20 or later").
Now I Think those who don't balance themselves out, well it's their own problem. they should care for their character more if they want to be successful in the game. it is not a bad thing to have to learn what stats will work best with your playing style. to make things beneficial to how the person wants to play. those who don't really pay attention or load up all on one stat cause their own trouble and it's their fault they have difficulty with the game. If anything A tutorial should be available to those who are uninformed. Perhaps make it a small reward npc quest? that might me nice for the DEV team and such to consider.

And personally I never saw what food did either. I never ate much to experiment, tho those I did, I didn't see a visible and/or obvious stat change.

But all in all, yeah Dev team might do best not listening to the whining of stats and such and make food bonuses more noticeable, and~ insert tutorial content for stats themselves (optional) sidequest or whatever...