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  1. #20
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    All these ideas take the agency out of player hands. They dont make much sense to be honest. What is the point if a crafting system where players can not sell items at a price which they deem appropriate for the total cost to create them? If you dont like the price then dont buy them, wait until they go down in price, IF they go down in price.

    The market also usually stabilises itself, if the finished product is selling for less than the mats, the selling price of mats is usually reduced.

    Most markets in FF14 do not collapse, they stabilise. Scare monger tend to claim they collapse. (There are a few exceptions to this, like the occasional undercutting war with endgame crafters or those who try to establish a hegemony, but these are usually sorted out by other players reacting to these events).

    Why would you want a vendor to sell these things to at a ridiculous price in the first place? It means then no one has to work particularly hard for their gil, which will cause out of control inflation. This will, in turn, cause all of the products on the MB to increase in price, having the opposite effect of what you want. There has to be supply and demand, crafters currently supply the demand on the MB. A vendor that you can sell to for a high price is in fact going to ruin the economy.

    As for the idea about making people take others through hard content......well why dont the people just learn how to do it themselves?

    I am baffled by these ideas.

    People, if they want to progress, should work for it. They do not need everything safeguarded in a nanny state.
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    Last edited by DarkmoonVael; 03-25-2015 at 08:34 AM.