Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20
  1. #1
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60

    Financial regulation

    a few measures could have very positive effects. First one is about MB. Lets take the example of any i110 HQ crafted piece of gear to illustrate (lets say Kirimu boots).

    - a special NPC vendor will be enabled to sell this item for a high but reasonable price like 2 millions. This is to prevent ridiculously high prices that encourage RMT

    - the same NPC will be enabled to buy this item from you for 500 000 gils. This will protect crafters from idiots / fulll-of-RMT-gils people who make the markets collapse by undercutting too much.

    Hence you should have the certainty to sell/buy your pair of boots at any price in a range from 500k to 2 mils wich seems decent.
    (0)

  2. #2
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Second measure is to add regular materias to the wolf dens vendor, for wolfs marks.

    This will calm down the RMTish materias Market . Bring people back to PVP and to craft activities if they want moonies instead of brainless SBing. And this will allow people to decently meld their relic since its more like a pay to win with best materias worthing 900 K atm
    (1)

  3. #3
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Do you have any idea how many of those I can spam? Even 4 star stuff I can all spam them without limit.

    Terrible idea.

    RMT has 2 great ways to generate gil:

    Farm dungeon mobs (that for some reason still drop gil, square enix stop being bad and just remove gil from killing monsters, keep the gil rewards to the challenge log and duty finder bonus)
    Farm dungeons for loot - all the craft mats they ever wanted, all the tomestones they ever wanted, etc.

    And the "farming" method that we all know - just gather 24/7 and sell stuff on the mb
    (2)

  4. #4
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ultear_Milkovich View Post
    a few measures could have very positive effects. First one is about MB. Lets take the example of any i110 HQ crafted piece of gear to illustrate (lets say Kirimu boots).

    - a special NPC vendor will be enabled to sell this item for a high but reasonable price like 2 millions. This is to prevent ridiculously high prices that encourage RMT

    - the same NPC will be enabled to buy this item from you for 500 000 gils. This will protect crafters from idiots / fulll-of-RMT-gils people who make the markets collapse by undercutting too much.

    Hence you should have the certainty to sell/buy your pair of boots at any price in a range from 500k to 2 mils wich seems decent.
    The entire point of the market boards is to let players determine the value and price of the things they buy and sell.
    (9)

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Personally don't agree with this idea, crafters should be able to charge whatever they want for items the make, there is no need for a fixed market and I really don't see how it would help. In addition to that, I don't think NPCs that create large quantities of new gil would be healthy to the in game economy.
    (2)

  6. #6
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Last proposition is to have a community rep. attending at each server for half a day per week. He will have a discussion for any 50+ people FC which is interested. They will make an arrangement :

    - the said FC will agree on helping ten people per week having their T9 or something kill. this will be monitored .

    - then if the FC does its part of the deal for 5 weeks it will be considered by SE as an " official friendly FC " rewarded with some cool perks such as, a FC name displayed in gold or an early access to the patch notes for every member. not something too much important but something cool

    This is to reduce the run sellers activity which leads to more RMT
    (0)

  7. #7
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DoctorPepper View Post
    Personally don't agree with this idea, crafters should be able to charge whatever they want for items the make, there is no need for a fixed market and I really don't see how it would help. In addition to that, I don't think NPCs that create large quantities of new gil would be healthy to the in game economy.
    The said NPCs wont harm the economy since they will never release their gils into the market. NPCs already have infinite gils by nature. They trade gils for stuff so each time new gils are put into the market, a piece of stuff has been removed. This is not creating any inflation
    (0)

  8. #8
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ultear_Milkovich View Post
    Last proposition is to have a community rep. attending at each server for half a day per week. He will have a discussion for any 50+ people FC which is interested. They will make an arrangement :

    - the said FC will agree on helping ten people per week having their T9 or something kill. this will be monitored .

    - then if the FC does its part of the deal for 5 weeks it will be considered by SE as an " official friendly FC " rewarded with some cool perks such as, a FC name displayed in gold or an early access to the patch notes for every member. not something too much important but something cool

    This is to reduce the run sellers activity which leads to more RMT
    Have you actually tried turn 9? It takes most new statics 1-3 months to actually beat it running it several hours a week. Why would you expect random people who put in the effort to waste their own play time carrying new players through it?

    Also, there are a lot of run sellers that have absolutely nothing to do with RMT. You have no proof that run selling is even related to RMT at all. Have you not seen the gathering bots and dungeon running blm bots that constantly flood the servers and never get banned after months of botting?

    I don't sell runs personally and I can understand why some people are against it but to try and pin the RMT tag on people just because they sell runs (the fastest way to make gil in this entire game) is just ignorant in my opinion.

    Quote Originally Posted by Ultear_Milkovich View Post
    The said NPCs wont harm the economy since they will never release their gils into the market. NPCs already have infinite gils by nature. They trade gils for stuff so each time new gils are put into the market, a piece of stuff has been removed. This is not creating any inflation
    I think you're misinterpreting the effect this has on the economy. When players sell items to other players, no new gil is created in the process and added to the economy. When a player sells an item to an npc, lets say for 500k as per your example, 500k gil that never existed enters the economy. There are hardly no gil sinks to keep up with the sheer amount of new gil this type of system could potentially create. Eventually this will lead to inflation unless additional gil sinks are added that actually destroy gil.

    I guess that having the npc sell the item at an extremely high price is probably what you're considering as a gil sink but the thing is, crafters will either sell the item for less so that nobody buys from the npc.. or they won't craft the item at all and people will only buy from the npc.
    (4)
    Last edited by DoctorPepper; 03-25-2015 at 05:42 AM.

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Yet another thread complaining about not being able to afford things. Look, it's pretty simple when you get down to it. If you want something, save up for it. If you don't like how much crafters charge, make it yourself. If you don't like how much run sellers charge, clear it yourself. Asking the devs and the GM's to regulate the market this way is basically taking the idea of a free market and throwing it out the window.

    The blatant fearmongering that you're throwing around by relating everything back to RMT is a pretty thin veil imo.
    (3)

  10. #10
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kalandros View Post
    Do you have any idea?

    Terrible idea.
    you dont have to be agressive.

    I do have ideas. I just want to share point of views with the community.

    Because the fact is that currently the economy suffers from a lot of issues and i want to understand.

    Even if my ideas look bad then please stay constructive :-)
    (1)

Page 1 of 2 1 2 LastLast