^ this. Also there's a 20% (or is it 25%) chance you'll want to use TotT after your manipulation/ MM I anyway, making manipulation the better choice.

As to rotations, well just figure out what you need to do to get your progress finished (it's really not so bad on those recipes) and after that it's nothing but SH2, hasty touch, durability repair, etc. until your finisher, which should include at least Sh + GS + BB, as well as perhaps innovation/ ingenuity I/II. I think I used innovation if I had the CP and no 'good' proc (don't think I ever ended up having an excellent proc for the finisher on any of those synths).