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  1. #1
    Player
    Xionraserei's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    71
    Character
    Xion Raserei
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't approve of MP lose due to physical attacks on PGL. It is very annoying and PGL can't focus on strength AND having a lot of MP. One of the attacks uses 20 MP! It rediculous.

    Coglin, As DD, Siphon MP is very inconviencing to use especially when SP (Grass Raptors for instance, your constantly moving. Siphon MP slows you down.)
    (0)

  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I like the idea of MP based skills...but make them look Magical - animations aren't so great, and also have the chance to hit be magical formula rather than physical formula or some such!
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Naylia View Post
    I like the idea of MP based skills...but make them look Magical - animations aren't so great, and also have the chance to hit be magical formula rather than physical formula or some such!
    we arent talking about the idea of having mp based attacks for some classes, we are talking about basic tp building skills requiring mp for the pugilist class. No one is complaining about seismic shock.
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Wait...wha.....

    You just said there is no logical reason for it, then gave a perfectly logical reason for it.

    Its a matter of perspective. I think there is no logical reason for crafters and gatherers to be treated as second class citizens. But appearently the devs have a different logic then yours or mine, and well, there perspective is the one that counts in the situation.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coglin View Post
    Wait...wha.....

    You just said there is no logical reason for it, then gave a perfectly logical reason for it.

    Its a matter of perspective. I think there is no logical reason for crafters and gatherers to be treated as second class citizens. But appearently the devs have a different logic then yours or mine, and well, there perspective is the one that counts in the situation.
    its not logical for monk to be the answer to a pugilist issue, because jobs arent supposedly not supposed to replace classes. Even if they plan on monk having mp regen, that still doesnt not solve the issue for a pugilist, even more so because monk specific abilities are not armory abilities, you cant put them on your pugilist.

    If its a plan made for monk, then the cost should only be applied to monk. a pugilist is not a monk. As far as crafting issues, i disagree with some of them there. But even if i didnt, it helps nobody to make illogical descions in every aspect of the game.

    Ok devs, you made your point, you can gimp pugilist for no reason if you like i get it, now you can kindly roll back those changes, it was a funny joke bro... now take off the mp cost...
    (1)

  6. #6
    Player
    Fouluryu's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    170
    Character
    Foulu Ryu
    World
    Goblin
    Main Class
    Bard Lv 50
    Quote Originally Posted by Physic View Post
    its not logical for monk to be the answer to a pugilist issue, because jobs arent supposedly not supposed to replace classes. Even if they plan on monk having mp regen, that still doesnt not solve the issue for a pugilist, even more so because monk specific abilities are not armory abilities, you cant put them on your pugilist.

    If its a plan made for monk, then the cost should only be applied to monk. a pugilist is not a monk. As far as crafting issues, i disagree with some of them there. But even if i didnt, it helps nobody to make illogical descions in every aspect of the game.

    Ok devs, you made your point, you can gimp pugilist for no reason if you like i get it, now you can kindly roll back those changes, it was a funny joke bro... now take off the mp cost...
    Not to mention it slows down pug to fight at all i.e. cure/fight/cure. The cast for cure makes it much more difficult for pugs to solo and it looses it's chance to gain TP in certain situations. It will make the job slower than other jobs fighting, thus making pug slower than other DOW jobs.
    (0)

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