lol, OK.
You're flat out wrong. Different classes have different MP pools.What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
my lnc rank 50 has 530 mp, my rank 50 pug has 420 and archers at rank 50 have more than my pug as well, so quite alot of evidence
thats like saying glad has the same hp's than arch because hp is calculated from vit -.-
Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.
Whatever way you want to cut it its silly.
This is why I leave the healing to the healers. Well, that and I'm an *******, I guessTanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.
Whatever way you want to cut it its silly.
Anyway, with the full party buff, I have 480 MP. That's enough to use both abilities 16 times each, or 8 minutes worth of use as soon as they come off cooldown. Every Cure II would take away over a minute of that, which is why I refuse to do more than Second Wind myself.
I like the MP consumption, if your running low on MP put more MND. I dont even notice it on most of my guys.
will i say take it off OR let all DoW use mp by there attack's then we will see how much other like been pined down with mp cost it's really easy
PUG tank should stack VIT>MND>DEX then?
not so fast there, i think the idea behind them adding mp to the Light Strike was to keep ppl from keeping the buff up 80% of the fight and make u choose when u want to use that particular ability. it also seems that they gave pug's 2 other tp generating abilities aswell, use these? I personally didnt even notice the mp usage while soloing r30 leves on my 33 pug @ 4 stars. i had noticed however, after i read this thread and did some field testing of my own. I found that using "Light Strike" in certain combo's proved more effective than spamming the key as soon as the cd was ready.
back to the point of this post: i personally stack dex>str>vit and i am very happy with my acc/eva/dps and find very few times i need an ether during battle.
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