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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    This is why I leave the healing to the healers.
    lol, OK.

    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    You're flat out wrong. Different classes have different MP pools.
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    lol, OK.
    What, no faith in your healers' abilities to do their jobs?
    (0)

  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    What, no faith in your healers' abilities to do their jobs?
    Or I ignored your meaningless post because it had nothing to do with what I was talking about as a whole? You figure it out
    (0)
    Last edited by Vackashken; 09-02-2011 at 02:15 AM.

  4. #4
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.

    my lnc rank 50 has 530 mp, my rank 50 pug has 420 and archers at rank 50 have more than my pug as well, so quite alot of evidence

    thats like saying glad has the same hp's than arch because hp is calculated from vit -.-
    (0)

  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.

    Whatever way you want to cut it its silly.
    (4)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.

    Whatever way you want to cut it its silly.
    This is why I leave the healing to the healers. Well, that and I'm an *******, I guess

    Anyway, with the full party buff, I have 480 MP. That's enough to use both abilities 16 times each, or 8 minutes worth of use as soon as they come off cooldown. Every Cure II would take away over a minute of that, which is why I refuse to do more than Second Wind myself.
    (2)

  7. #7
    Player
    BlackRoach's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    65
    Character
    Light Roach
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    I like the MP consumption, if your running low on MP put more MND. I dont even notice it on most of my guys.
    (0)

  8. #8
    Player
    LittleCat's Avatar
    Join Date
    May 2011
    Posts
    33
    Character
    Lynx Ulric
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    will i say take it off OR let all DoW use mp by there attack's then we will see how much other like been pined down with mp cost it's really easy
    (0)

  9. #9
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    PUG tank should stack VIT>MND>DEX then?
    (0)

  10. #10
    Player

    Join Date
    Sep 2011
    Posts
    12
    Quote Originally Posted by Yoohre_WildRiver View Post
    PUG tank should stack VIT>MND>DEX then?
    not so fast there, i think the idea behind them adding mp to the Light Strike was to keep ppl from keeping the buff up 80% of the fight and make u choose when u want to use that particular ability. it also seems that they gave pug's 2 other tp generating abilities aswell, use these? I personally didnt even notice the mp usage while soloing r30 leves on my 33 pug @ 4 stars. i had noticed however, after i read this thread and did some field testing of my own. I found that using "Light Strike" in certain combo's proved more effective than spamming the key as soon as the cd was ready.


    back to the point of this post: i personally stack dex>str>vit and i am very happy with my acc/eva/dps and find very few times i need an ether during battle.
    (0)

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