Quote Originally Posted by Physic View Post
its not logical for monk to be the answer to a pugilist issue, because jobs arent supposedly not supposed to replace classes. Even if they plan on monk having mp regen, that still doesnt not solve the issue for a pugilist, even more so because monk specific abilities are not armory abilities, you cant put them on your pugilist.

If its a plan made for monk, then the cost should only be applied to monk. a pugilist is not a monk. As far as crafting issues, i disagree with some of them there. But even if i didnt, it helps nobody to make illogical descions in every aspect of the game.

Ok devs, you made your point, you can gimp pugilist for no reason if you like i get it, now you can kindly roll back those changes, it was a funny joke bro... now take off the mp cost...
Not to mention it slows down pug to fight at all i.e. cure/fight/cure. The cast for cure makes it much more difficult for pugs to solo and it looses it's chance to gain TP in certain situations. It will make the job slower than other jobs fighting, thus making pug slower than other DOW jobs.