I definitely agree with extra bonuses; I would definitely love it if we could level up faster in PvP.

Rewards seems a bit more iffy to me. People don't seem to be going for what is available right now (it doesn't help that a lot of the PvP outfits are really ehhhhh), so I'm not sure even more rewards would work, but possibly if they designed some really good-looking gear for PvP, maybe. Perhaps mage gear that isn't robes and pointy hats... I would totally PvP constantly to get street-thug gear for a monk if that were a thing. XD

I absolutely agree about the maps/game modes. I think the biggest problem right now is that all the modes we have amount to the same thing--just kill whoever/whatever you can. There's very little strategy involved and no other objectives (securing the flag in Secure is not a different objective, since all you have to do to capture it is kill the opposing team). I would love to have some modes of PvP that involve something more complicated, like taking prisoners (and escaping as a prisoner!), stealing resources from opposing teams, modes that require you to be sneaky (although I imagine this would have to be carefully balanced if ninja is allowed in), and lots of different options for what you and your team can do on the battlefield so that it's no longer a simple, scripted "Team A goes here, Team B goes there" every time.

Just yesterday I was talking to an FC mate about how much fun PvP would be if we could utilize all the status effects in the game--imagine a 72 man brawl with people getting turned into frogs, mini'd, charmed, confused, etc. left and right. Seems like it would be hilarious.

Quote Originally Posted by Saccharin View Post
Think about it... if you introduce more maps you spread the limited player base even further.
This is true, but allowing people to queue for multiple maps/modes at once would probably make this issue pretty minimal.