Quote Originally Posted by Nyalia View Post
Using XIVDB, I've counted 2,800 "development abilities" (monster skills). Subtracting the few that are untranslated from Japanese for some reason (maybe they're never displayed?) and the duplicates and the mount abilities and so on, it's more like ~2,600. That's a lot of new terms to add. I suspect that's what the dev team is hesitant to include.
Hi Nya,

Actually I wrote about this in my post / request. I'm only asking for the highest level End Game Raid's attacks to be added. There's no value judgement with that.

From measuring the Raid with the most amount of Coordination / Planning / Communication that's needed, is where the Attacks should be added from. In this case, the current highest level Raid is Final Coil.

Of course, in an ideal world I'd love to see all Attacks added, but that's just not going to happen right now (sadly).

And I also addressed the question about space in the future:

* They can deprecate and REMOVE Attack Names after a certain amount of time / Item Level Increases (Patches), to make more space.

Is it ideal? No. Is it slightly more work on the Localization Team to Delete Text Entries and then Add New Ones every few Patches? Yes.

But I think the effort is worth it.

And hopefully they consider revamping the Auto-Translator to be more robust and useful (and contain / bring up more Words) in the future. Thanks.