Then take out some stuff, like has been mentioned before. (Of course, ty for all your hard work on getting them added in the first place!) There ARE some things that are not needed as much: mounts and minions, for example. And others have said that there are some remnants from 1.0 that aren't even in game any longer. Phasing some unused words over time makes sense to me.As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
So, render a still fairly young MMO inert for players who've faithfully been enjoying it up til now? PS3 limitations or not, that's a bit unfair to say the least.
Using XIVDB, I've counted 2,800 "development abilities" (monster skills). Subtracting the few that are untranslated from Japanese for some reason (maybe they're never displayed?) and the duplicates and the mount abilities and so on, it's more like ~2,600. That's a lot of new terms to add. I suspect that's what the dev team is hesitant to include.
That said, only a small number actually matter. But, how do they determine what "matters?" I feel like there are at least a couple hundred that really matter for the fights they are a part of, and while you can argue that those fights aren't important, they likely are important to someone. For instance, the final boss of Toto-rak - do you include the move where she spawns an explosive pod on top of someone (I can't recall the name - silkscreen or sticky web)? What about the second bosses of Haukke Normal, who have two interruptable skills that are nice to be able to talk about if you're explaining them (Ice Spikes and ... soul drain, I think?), and the final boss has that dodgeable targeted attack Void Thunder III, and it's not obvious you can dodge it by running behind her. And what about non-bosses? "Self-Destruct" is important to know to avoid in early dungeons where it's an instakill. "Final Sting" is relevant to anyone explaining Qarn.
So, in other words, it's really a value judgment regarding what to include or leave out, even if you're just putting in abilities that are useful to be able to mention. If you're only adding stuff from current content, that's one idea, but that's 1) still a lot of slots, and 2) another value judgment about how current is "current," and when to remove them. Also, when 3.0 comes out, there will be hundreds or more abilities from "current" content. Do all of those get added too?
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
It's not being out of space now but this.
Say you have:
30GB of space
Currently using 2GB of space
Using it for everything would be 8GB of space
Not you continue to follow using it for everything and 6 months down the road you end up with
Efficiently using it=3.5GB
For everything=14GB
6 more months:
4.5GB
18GB
6 more months:
6GB
25GB
6 more months:
7GB
34GB(over limit)
That's what they are trying to avoid, just because they have the space doesn't mean they should use it, if they pace it out, try to be as efficient as possible with it then they won't hit the limit fast and by taking their time they can work on finding means to store more or optimize the memory used to hold the data.
Hi Bayohne,Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.
As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
First off, Thank You! so much for the hard work you guys do. We really appreciate it.
Thanks for the clarification (about a finite # of slots (and not just total amount of space)). I think the other questions in my post above still stand, though, and there are some great suggestions from Zfz, Sadana and others:
1. If space is limited, then remove the Mounts and Minions from the Auto-Translator. Again, seriously, why is {Fat Chocobo} and {Coeurl Mount} (and others) in the Auto-Translator?!These items are *bought* from the Collector's Edition game. Its value in the Auto-Translator is so low, compared to getting Boss Attack Names in.
Removing all of those little used terms would free up space.
2. Then consider a revamp of the Auto-Translator system. I know there are finite resources, but as it's currently implemented it's extremely LIMITED in its usefulness.![]()
3. Again, to reiterate (since some people were asking): We're *not* asking for 100% of "All Bosses" Attacks to be added, merely the ones that are End Game Raid level to start.
There's consistently 1 Highest Level Raid (currently, Final Coil), and in 3.0, it sounds like it's Alexander. Start with only that. Just those key Attack Names in Auto-Translator.
Of course I'd love to see more (to help brand-new players in low-level dungeons), but if we have to choose and can only have a few entries, then those would be the most useful for coordination in DF / PF.
4. And, again, you can REMOVE Attack Names once they become deprecated beyond a certain amount of time / Item Level increases.
This is one of those items that may ostensibly feel like "not worth our time," but Final Fantasy XIV is an international game. This is one of those Quality Of Life changes that definitely would have usefulness and be helpful in bridging communication issues between speakers of different languages around the world.
And it makes FF XIV the better game for it, leading to more success and more enjoyment by all. Is that not worth it?
Hi Nya,Using XIVDB, I've counted 2,800 "development abilities" (monster skills). Subtracting the few that are untranslated from Japanese for some reason (maybe they're never displayed?) and the duplicates and the mount abilities and so on, it's more like ~2,600. That's a lot of new terms to add. I suspect that's what the dev team is hesitant to include.
Actually I wrote about this in my post / request. I'm only asking for the highest level End Game Raid's attacks to be added. There's no value judgement with that.
From measuring the Raid with the most amount of Coordination / Planning / Communication that's needed, is where the Attacks should be added from. In this case, the current highest level Raid is Final Coil.
Of course, in an ideal world I'd love to see all Attacks added, but that's just not going to happen right now (sadly).
And I also addressed the question about space in the future:
* They can deprecate and REMOVE Attack Names after a certain amount of time / Item Level Increases (Patches), to make more space.
Is it ideal? No. Is it slightly more work on the Localization Team to Delete Text Entries and then Add New Ones every few Patches? Yes.
But I think the effort is worth it.
And hopefully they consider revamping the Auto-Translator to be more robust and useful (and contain / bring up more Words) in the future. Thanks.
Lack of space seems to be the most common reason used by SE for their inability to add specific kinds of content but I fail to understand how a bunch of string data in your codecan add a significant amount of space to the game when your typical minor content updates are like 50-300 megs each? I've done my fair share of hundreds to thousands of string entries in my own code and it wasn't nearly that bloated.
Of course I have no idea how this game was programmed so I am sure the limitations they keep talking about are validated to some degree but I question the inflexible program design direction and the apparent lack of server space(?) in the MMORPG game genre of a pay to play game where the expectations are to be constantly expanding the usability and content of the game.
Not trying to sound rude or anything but this is just the concerns and opinions from someone who doesn't have much information about how the game is programmed and setup.
This^ i am personally not buying the CE this time around. and will give this game only one more year. after that... i don't know... shall see. ><
actually... it has already been stated somewhere from a community rep that the PS4 is already being pushed to the limits of the available resources dedicated for gaming. so... as far as hardware limitations go, the PS4 is sitting in the same exact boat as the PS3.Yes PS4 has its limitations, but it's hard to believe that the same system would hit PS4's limitations first before it hits PS3 limitations. PS3 is clearly the least capable of all the platforms currently officially supported by FF14:ARR. Some people may be playing on 10 year old PCs, but if one is using a PC for gaming, then one should realize that 5 year old PCs are already too old. PCs spec hurdles are raised much faster than consoles.
So when talking about hardware limitations, it doesn't make sense to not talk about the least capable platform, i.e. the PS3. Even PC's have limitations, but when PS3 is sitting there at 1-star level, there's no point talking about a 3-star level limitation.
RAM is super cheap these days. i don't know why Sony decided to screw us over in the RAM department on the PS4. but other then that... a quad-core CPU is pretty cheap these days too.
The way he spoke it sounds like they can't add everything to it because of how the translate system was designed not because of hardware limitation.
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