Quote Originally Posted by Bayohne View Post
Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
Hi Bayohne,

First off, Thank You! so much for the hard work you guys do. We really appreciate it.

Thanks for the clarification (about a finite # of slots (and not just total amount of space)). I think the other questions in my post above still stand, though, and there are some great suggestions from Zfz, Sadana and others:

1. If space is limited, then remove the Mounts and Minions from the Auto-Translator. Again, seriously, why is {Fat Chocobo} and {Coeurl Mount} (and others) in the Auto-Translator?! These items are *bought* from the Collector's Edition game. Its value in the Auto-Translator is so low, compared to getting Boss Attack Names in.

Removing all of those little used terms would free up space.

2. Then consider a revamp of the Auto-Translator system. I know there are finite resources, but as it's currently implemented it's extremely LIMITED in its usefulness.

3. Again, to reiterate (since some people were asking): We're *not* asking for 100% of "All Bosses" Attacks to be added, merely the ones that are End Game Raid level to start.

There's consistently 1 Highest Level Raid (currently, Final Coil), and in 3.0, it sounds like it's Alexander. Start with only that. Just those key Attack Names in Auto-Translator.

Of course I'd love to see more (to help brand-new players in low-level dungeons), but if we have to choose and can only have a few entries, then those would be the most useful for coordination in DF / PF.

4. And, again, you can REMOVE Attack Names once they become deprecated beyond a certain amount of time / Item Level increases.


This is one of those items that may ostensibly feel like "not worth our time," but Final Fantasy XIV is an international game. This is one of those Quality Of Life changes that definitely would have usefulness and be helpful in bridging communication issues between speakers of different languages around the world.

And it makes FF XIV the better game for it, leading to more success and more enjoyment by all. Is that not worth it?