Quote Originally Posted by Bayohne View Post
Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
Keep in mind that they still have to deal with the limited nature of the PS3... if they're using something like a lookup table that's using a short (16-bit) integer as an index, they really could run into a limit on the number of phrases in their table, if there's literally thousands of attacks and enemies.

There's more involved than just raw memory usage, especially when dealing with a development environment that likely uses C++.