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  1. #1
    Community Rep Bayohne's Avatar
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    Quote Originally Posted by Kiara View Post
    Hi Camate,
    Thanks for the reply. I understand it might be a lot of work if you had to add all attacks ever made into the Auto-Translate Dictionary, but I have to ask:
    1. How is adding *text* "consum(ing) quite a bit of space"? It's literally text (no fancy VFX, Textures, etc.).!
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    (28)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    Canadane's Avatar
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    That is how I personally understood it, but I'm glad you came back to clarify as I guess others didn't.
    You probably don't get enough praise for delivering news people don't wanna hear, so thank you!
    (6)

    http://king.canadane.com

  3. #3
    Player
    EinherjarLucian's Avatar
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    Chalyss Hearthglenne
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    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Keep in mind that they still have to deal with the limited nature of the PS3... if they're using something like a lookup table that's using a short (16-bit) integer as an index, they really could run into a limit on the number of phrases in their table, if there's literally thousands of attacks and enemies.

    There's more involved than just raw memory usage, especially when dealing with a development environment that likely uses C++.
    (0)

  4. #4
    Player
    niwaar's Avatar
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    Kaelie Niie
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    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Could we not create a new "Raid/Dungeon Dictionary" in order to place these terms in a new resource? We all understand about space issues. But I will be 100% honest when I say, that a lot of just here "PS2 Limitations" when we hear this type of response. We spent 10+ years being given this line while we played FFXI, and now we are all hoping we never have to hear "PS3 Limitations".
    (2)
    I'd rather be in Zitah

  5. #5
    Player
    Sadana's Avatar
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    Valia Rosa
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    Balmung
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    Quote Originally Posted by Bayohne View Post
    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Then take out some stuff, like has been mentioned before. (Of course, ty for all your hard work on getting them added in the first place!) There ARE some things that are not needed as much: mounts and minions, for example. And others have said that there are some remnants from 1.0 that aren't even in game any longer. Phasing some unused words over time makes sense to me.
    (2)

  6. #6
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Hi Bayohne,

    First off, Thank You! so much for the hard work you guys do. We really appreciate it.

    Thanks for the clarification (about a finite # of slots (and not just total amount of space)). I think the other questions in my post above still stand, though, and there are some great suggestions from Zfz, Sadana and others:

    1. If space is limited, then remove the Mounts and Minions from the Auto-Translator. Again, seriously, why is {Fat Chocobo} and {Coeurl Mount} (and others) in the Auto-Translator?! These items are *bought* from the Collector's Edition game. Its value in the Auto-Translator is so low, compared to getting Boss Attack Names in.

    Removing all of those little used terms would free up space.

    2. Then consider a revamp of the Auto-Translator system. I know there are finite resources, but as it's currently implemented it's extremely LIMITED in its usefulness.

    3. Again, to reiterate (since some people were asking): We're *not* asking for 100% of "All Bosses" Attacks to be added, merely the ones that are End Game Raid level to start.

    There's consistently 1 Highest Level Raid (currently, Final Coil), and in 3.0, it sounds like it's Alexander. Start with only that. Just those key Attack Names in Auto-Translator.

    Of course I'd love to see more (to help brand-new players in low-level dungeons), but if we have to choose and can only have a few entries, then those would be the most useful for coordination in DF / PF.

    4. And, again, you can REMOVE Attack Names once they become deprecated beyond a certain amount of time / Item Level increases.


    This is one of those items that may ostensibly feel like "not worth our time," but Final Fantasy XIV is an international game. This is one of those Quality Of Life changes that definitely would have usefulness and be helpful in bridging communication issues between speakers of different languages around the world.

    And it makes FF XIV the better game for it, leading to more success and more enjoyment by all. Is that not worth it?
    (4)

  7. #7
    Player
    KrissKringle's Avatar
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    Krystyn Eclipse
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    Balmung
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    Carpenter Lv 50
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    That is what you call pure laziness. This problem could be easily solved yet you guys come on here and tell us you don't have the physical memory to do it. That's pretty dumb.
    (1)