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  1. #1
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Keep in mind that they still have to deal with the limited nature of the PS3... if they're using something like a lookup table that's using a short (16-bit) integer as an index, they really could run into a limit on the number of phrases in their table, if there's literally thousands of attacks and enemies.

    There's more involved than just raw memory usage, especially when dealing with a development environment that likely uses C++.
    (0)

  2. #2
    Player
    niwaar's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Could we not create a new "Raid/Dungeon Dictionary" in order to place these terms in a new resource? We all understand about space issues. But I will be 100% honest when I say, that a lot of just here "PS2 Limitations" when we hear this type of response. We spent 10+ years being given this line while we played FFXI, and now we are all hoping we never have to hear "PS3 Limitations".
    (2)
    I'd rather be in Zitah

  3. #3
    Player
    Sadana's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Bayohne View Post
    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Then take out some stuff, like has been mentioned before. (Of course, ty for all your hard work on getting them added in the first place!) There ARE some things that are not needed as much: mounts and minions, for example. And others have said that there are some remnants from 1.0 that aren't even in game any longer. Phasing some unused words over time makes sense to me.
    (2)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    Hi Bayohne,

    First off, Thank You! so much for the hard work you guys do. We really appreciate it.

    Thanks for the clarification (about a finite # of slots (and not just total amount of space)). I think the other questions in my post above still stand, though, and there are some great suggestions from Zfz, Sadana and others:

    1. If space is limited, then remove the Mounts and Minions from the Auto-Translator. Again, seriously, why is {Fat Chocobo} and {Coeurl Mount} (and others) in the Auto-Translator?! These items are *bought* from the Collector's Edition game. Its value in the Auto-Translator is so low, compared to getting Boss Attack Names in.

    Removing all of those little used terms would free up space.

    2. Then consider a revamp of the Auto-Translator system. I know there are finite resources, but as it's currently implemented it's extremely LIMITED in its usefulness.

    3. Again, to reiterate (since some people were asking): We're *not* asking for 100% of "All Bosses" Attacks to be added, merely the ones that are End Game Raid level to start.

    There's consistently 1 Highest Level Raid (currently, Final Coil), and in 3.0, it sounds like it's Alexander. Start with only that. Just those key Attack Names in Auto-Translator.

    Of course I'd love to see more (to help brand-new players in low-level dungeons), but if we have to choose and can only have a few entries, then those would be the most useful for coordination in DF / PF.

    4. And, again, you can REMOVE Attack Names once they become deprecated beyond a certain amount of time / Item Level increases.


    This is one of those items that may ostensibly feel like "not worth our time," but Final Fantasy XIV is an international game. This is one of those Quality Of Life changes that definitely would have usefulness and be helpful in bridging communication issues between speakers of different languages around the world.

    And it makes FF XIV the better game for it, leading to more success and more enjoyment by all. Is that not worth it?
    (4)

  5. #5
    Player
    KrissKringle's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bayohne View Post
    Perhaps we weren't clear enough in our explanation, so please allow me to clarify on this point specifically.

    As Camate mentioned first "there is a limit for the number of words and phrases that can be added to the auto-translate dictionary" - this is how the system currently exists and there is a limit to how many terms can be added to the dictionary. He then goes on to state "and adding all of these attacks would consume quite a bit of space" - "space" here refers to the number of slots that are available to use in the dictionary, a currently finite number. Hopefully that answers your question!
    That is what you call pure laziness. This problem could be easily solved yet you guys come on here and tell us you don't have the physical memory to do it. That's pretty dumb.
    (1)

  6. #6
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Camate View Post
    We definitely understand the convenience of having the attacks from bosses added to the auto-translate dictionary – both for players of different language and for quick typing for players of the same language. However, there is a limit for the number of words and phrases that can be added to the auto-translate dictionary, and adding all of these attacks would consume quite a bit of space, so we do not have any plans to address this at the moment.
    Following this reasoning then, please consider removing minion and mount names from the dictionary, they're annoying when browsing through words
    (18)
    Everything is bearable with music

  7. #7
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Camate View Post
    We definitely understand the convenience of having the attacks from bosses added to the auto-translate dictionary – both for players of different language and for quick typing for players of the same language. However, there is a limit for the number of words and phrases that can be added to the auto-translate dictionary, and adding all of these attacks would consume quite a bit of space, so we do not have any plans to address this at the moment.
    This was obviously never an issue in 1.0 seeing as every single action, every single enemy, every single boss, every single quest name, every single phrase from FFXI and loads more were included in the dictionary (where did Yes/No go?). The devs must've done something wrong if they re-introduced this limitation.

    Also why is "Can you repair it for me?" still in the translator?
    (7)
    Last edited by Gwaeron; 03-31-2015 at 09:07 AM.

  8. #8
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Camate View Post
    We definitely understand the convenience of having the attacks from bosses added to the auto-translate dictionary – both for players of different language and for quick typing for players of the same language. However, there is a limit for the number of words and phrases that can be added to the auto-translate dictionary, and adding all of these attacks would consume quite a bit of space, so we do not have any plans to address this at the moment.
    Holy crap. Did SE not learn their lesson with this from FFXI? It's 2015 this should not be a problem.
    (2)

  9. #9
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Then if you cannot have the names of the moves listed can there be a phrase added along the lines of "Boss is doing a big move, please be aware!" or "Get ready for a big attack from the boss!" or "Boss mechanics, please be aware!"
    (17)

  10. #10
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Simply, "mechanic incoming!" or "dodge mechanic!" would suffice then.

    Also, "group together" or "seperate."

    Those 4 & you're golden!
    (6)

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