Keep in mind that they still have to deal with the limited nature of the PS3... if they're using something like a lookup table that's using a short (16-bit) integer as an index, they really could run into a limit on the number of phrases in their table, if there's literally thousands of attacks and enemies.
There's more involved than just raw memory usage, especially when dealing with a development environment that likely uses C++.


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These items are *bought* from the Collector's Edition game. Its value in the Auto-Translator is so low, compared to getting Boss Attack Names in.



