Quote Originally Posted by Almalexia View Post
Any long-form engagement where RNG doesn't remove you from combat is going to tap out MNK after like 4m with precise Invigorate usage. t4, t8, t11 and the first half of t13 are long, uninterrupted encounters that cannot be sustained by Invigorate alone. Lucky streaks during t6, t7 and t10 have the same issue.

Since most raid groups have a BRD, this isn't an issue even with Selene. More DPS is more DPS.
I'm perfectly aware of mnk's max uptime with proper invig usage, but the OP stated that this is specifically about dungeons. And as I said, there is no pull that takes long enough to kill to make you completely out of tp, even with selene buff and rockbreaker usage as long as there are 3+ mobs alive. Coil is a different pony ofc.