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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MrCookTM View Post
    I main Nin and Mnk and play them in both fcob and regular dungeons, and I can tell you: there is not a single dungeon/pull/whatever in the game that drains all your tp if you use invigorate properly, even with selene skillspeed buff
    Any long-form engagement where RNG doesn't remove you from combat is going to tap out MNK after like 4m with precise Invigorate usage. t4, t8, t11 and the first half of t13 are long, uninterrupted encounters that cannot be sustained by Invigorate alone. Lucky streaks during t6, t7 and t10 have the same issue.

    Since most raid groups have a BRD, this isn't an issue even with Selene. More DPS is more DPS.
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  2. #2
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Almalexia View Post
    Any long-form engagement where RNG doesn't remove you from combat is going to tap out MNK after like 4m with precise Invigorate usage. t4, t8, t11 and the first half of t13 are long, uninterrupted encounters that cannot be sustained by Invigorate alone. Lucky streaks during t6, t7 and t10 have the same issue.

    Since most raid groups have a BRD, this isn't an issue even with Selene. More DPS is more DPS.
    I'm perfectly aware of mnk's max uptime with proper invig usage, but the OP stated that this is specifically about dungeons. And as I said, there is no pull that takes long enough to kill to make you completely out of tp, even with selene buff and rockbreaker usage as long as there are 3+ mobs alive. Coil is a different pony ofc.
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