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  1. #1
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70

    Selene SkillSpeed Buff

    First off and important: This is about dungeon content and not raids

    I am getting into discussions with people saying to not use Selene, especially not to use Fey Light (skillspeed buff), because the addition to skillspeed will make TP users burn their TP faster.

    Of course I understand that using more skills is draining more TP, but its not gone away into the air, it has acutally been used to deal more damage.

    I feel like people are taking the gearing advice to not focus on speed and reflect it onto selene.

    I know Selene can be trouble in longer bossfights, where you want to sustain a certain DPS/resource treshold for phases.

    But leaving that situation aside, why would you be against Selenes buffs if Eos healing is not needed?
    Please help me understand this, I'm perfectly willing to not activate it if it really is detrimental.
    (0)

  2. #2
    Player
    SunDriedRainbow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Lumin Sundrye
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Well, it's not related to skill speed at all, but on BLM, Selene fairly frequently causes my AOE rotation to break down. The spell speed bonus, on top of the huge amounts on my gear (thanks, Ironworks!) actually causes problems with the mana ticks we get back from Umbral Ice.

    As far as skill speed goes, in 4 man content I don't really think that's as big a problem. You have frequent breaks between fights for TP regeneration, and boss fights in dungeons typically have enough "go do this other thing" mechanics that your TP doesn't really go down to a dangerous amount.
    (0)

  3. #3
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    I main Nin and Mnk and play them in both fcob and regular dungeons, and I can tell you: there is not a single dungeon/pull/whatever in the game that drains all your tp if you use invigorate properly, even with selene skillspeed buff, no matter how hard you aoe. This is ofc assuming you don't aoe anything less than 3 mobs and and an average i110-i120+ and thus shit dying in a timely manner though... if you step into WP HM in i90 it's clearly another story. ^^


    @Sundriedrainbow

    There's no UI phase in the blm aoe rotation? Unless you mean UI1 after Transpose, but at that point you're dry anyway because of flare and waiting for the tick... So yes, blm ale rotation doesn't really benefit from spellspeed (which is the reason why more and more blm's opt to use crit/det sets in aoe heavy fights like T12). However for the single target rotation this is true, you will most likely have to adjust T1 B1 in UI to T2 B1 in order to not sit dry for a while after B1 if you don't get an early tick.
    (0)
    Last edited by MrCookTM; 03-25-2015 at 12:54 AM.

  4. #4
    Player
    SunDriedRainbow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Lumin Sundrye
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Fire 3 > Fire 2 til you're done > Flare > Transpose (which puts you in UI, for those of us who haven't been paying attention) > Fire 3 > repeat

    With spell speed in excess of 500, your Fire 3 will cast before the mana tick in the UI segment, putting you at 900~ mana instead of 2000~, and you basically just go immediately into Flare instead of Fire 2. The issue is, it's not completely reliable, so frequently you'll find yourself casting Fire 2 with 900 mana, which is bad, or casting Flare with 2000 mana, which isn't good. Also, I'm pretty sure going Transpose > Fire 3 > Flare is going to force you to wait for the 12 seconds of Transpose.

    It's a problem. Not an insurmountable one, or even necessarily a major one, but it does exist.
    (1)

  5. #5
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MrCookTM View Post
    I main Nin and Mnk and play them in both fcob and regular dungeons, and I can tell you: there is not a single dungeon/pull/whatever in the game that drains all your tp if you use invigorate properly, even with selene skillspeed buff
    Any long-form engagement where RNG doesn't remove you from combat is going to tap out MNK after like 4m with precise Invigorate usage. t4, t8, t11 and the first half of t13 are long, uninterrupted encounters that cannot be sustained by Invigorate alone. Lucky streaks during t6, t7 and t10 have the same issue.

    Since most raid groups have a BRD, this isn't an issue even with Selene. More DPS is more DPS.
    (0)

  6. #6
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Almalexia View Post
    Any long-form engagement where RNG doesn't remove you from combat is going to tap out MNK after like 4m with precise Invigorate usage. t4, t8, t11 and the first half of t13 are long, uninterrupted encounters that cannot be sustained by Invigorate alone. Lucky streaks during t6, t7 and t10 have the same issue.

    Since most raid groups have a BRD, this isn't an issue even with Selene. More DPS is more DPS.
    I'm perfectly aware of mnk's max uptime with proper invig usage, but the OP stated that this is specifically about dungeons. And as I said, there is no pull that takes long enough to kill to make you completely out of tp, even with selene buff and rockbreaker usage as long as there are 3+ mobs alive. Coil is a different pony ofc.
    (0)

  7. #7
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Yeah I figured you're talking about UI1 after transpose, see my edit. ^^ That makes perfect sense not though.
    (0)

  8. #8
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    As a blm who stacks SSP (currently at 643 with food) i can testify that Selene buff gives me the same boost than foe's requiem or even slightly better depending on the situation.

    This has been tested a lot by myself in fights up to T11

    ofc im using B3 T1 B during my mono target UI phase to max out the SSP benefit (Puros spreadsheet explains how very well)

    Imo this is prolly the best buff or at least the one i prefer in terms of gameplay / feeling. Please use it any time you feel comfortable to do so
    (0)

  9. #9
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Actually if the OP doesn't mind I'd like to add coils to this topic too.

    I'm currently on T11 and my raid don't want me to use Selene because of the Skill Speed buff draining TP. Something along the lines of Bard having to use Paeon will actually reduce overall DPS because he can't DPS fully himself. Has anyone tested if this really is the case? I don't mind using Eos while we're still learning the fight, but surely Selene would be the better pick when we have it on farm?
    (0)

  10. #10
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    In a dungeon, i doubt you are ever going to have a situation where there is so much up-time on mobs/boss for TP users to run out of TP due to Selene.

    If you dont need Eos' extra healing in a dungeon, use Selene. If people run out of TP, i think its more due to them rather than Selene.
    (0)

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