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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    T13 Savage Ideas!

    I kinda feel like it'd be cool to have t13 be a culmination of everything before it. It kinda is, but I think it'd be a nice challenge if these aspects were a bit more obvious. I haven't cleared it yet, but I'm on the last phase.

    In any case, my idea for t13 savage:
    From T1: The adds phase should have a Caduceus type add that splits into two and must be tanked away from each other. It can be fed gusts of meracydia to avoid getting buffed. It will have lots of HP and appear after second divebombs. Must be killed at same time after split and will probably be alive for third divebombs unless DPS is superb.

    From T2: One of the three tethers from flare star (forgot exactly what it's called) is cursed, and gives Allagan rot. This only happens with first set of tethers, but the cursed one is unknown. Rot expires after 1 minute, and lasts 15 seconds before exploding.

    From T3: LMAO.

    FRom T4: I feel like this is already present because of the gusts potentially being eaten and the stoneskins, but seeing a pox like ability would be neat.

    From T5: Storm of Meracydia now has twister abilities. Tempest Wing is immediately followed by twister. Every other cast.

    From T6: One of the adds must be treated like a bee. To get rid of Debuff, target has to hit mega flare tower.

    From T7: Evil Eye now gives out cursed voice. Bahamut gets this ability in last phase.

    From T8: During Flare Star, an effect similar to allagan field goes out. That person can not pick up tethers for that round.

    From T9: During first phase, there is fire, ice, and thunder adds (so the elemental dance has to be done). The cycle will only occur before mega flare with extended times. These adds are the adds that will be killed in the flare star phase.

    From t10: During adds phase, prey will be a thing.

    From t11: During first phase, Bahamut uses an attack similar to secondary head where a tank must swap Midcast.

    From t12: Three new dragon adds are added in add phase that essentially function like Bennus.

    On top of that, the usual. More health, more damage dealt, etc. after Bahamut is killed, his HP is restored ten percent and he charges Teraflare. Just a tight DPS check here, nothing else going on, got 30 sec. This is to ensure everyone is up and managed TP/MP well because without everyone outputting their fullest he will finish the cast.
    (3)
    Last edited by Altijacek; 03-27-2015 at 03:20 AM.

  2. #2
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    People do Savage?
    (2)

  3. #3
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mugiawara View Post
    People do Savage?
    When your group has done t10-13 and has it on farm for a good few months... yes people do, do Savage X)))

    Really interesting ideas though! Although I think some of these will make the fight nearly impossible, maybe some of them can be left out... but hey having 1 nearly impossible fight on this game would be an amazing feat to accomplish. Just my opinion anyways, the taking from all turns and having so many mechanics fit into 1 fight would tear my soul in half ><
    (0)

  4. #4
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Katana190 View Post
    When your group has done t10-13 and has it on farm for a good few months... yes people do, do Savage X)))
    Especially when FCoB is going in DF and will be there for like 3 months. Progression raiders who have cleared and farmed for their loot are gonna have nothing to do but savage.

    In terms of the op, clearing the fight rewards the title <<Are you f**king kidding me?!>>
    (1)

  5. #5
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Akh Morn's all day, every day.
    (0)

  6. #6
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Mugiawara View Post
    People do Savage?
    Why wouldn't they?
    If I had a raid static I would wanna do it too
    (0)

  7. #7
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Mugiawara View Post
    People do Savage?
    Yes, they do.
    (0)

  8. #8
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    T3 Savage should be that every mob pack is turned into raid-versions of every other boss in the other dungeons. With new insta-kill abilities. And they're still packs. And the jumps don't work unless all packs on a floor are cleared (Is that how it works now? I only did T3 once just to say I've done it.).

    At the end, you have a two phase fight with all of the EX mode primals, three at a time. When one dies, the next pops in. Spawn order is random.

    And there's still no treasure chest (but you get a title!)
    (0)

  9. #9
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I really hope they continue to pursue savage modes with some new incentive pass just titles.

    The potential is there for raiders to like these fights for there challenge but it being released with the original lockout as well as nothing making it worthwhile was a critical flaw.

    Savage turns are difficult to conquer but quite clever spins on the fights we thought we knew.
    (0)
    Last edited by Havenchild; 03-27-2015 at 07:14 AM.

  10. #10
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    T13 Savage:

    Phase 1
    Flatten gives a 1min Debuff like revelation.
    Two towers from the start

    Phase 2
    Orbs give a 15 second slow effect that stacks as you get stacks. 1 stack is minor slow, 2nd stack makes megaflare extremely hard.
    Increased HP for the adds.

    Phase 3
    Increased HP on all adds
    Gust give damage up stacks to any add near them, including multiple gust
    Dives happen faster

    Phase 4
    Ahk Morn always hits both targets with the tether
    Twisters give a damage up stack for 30 seconds
    (0)

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