Currently it's stats based, so do we have to look for food that fit the natural progress? And I'd think divine would be impossible, and there wouldn't be any food available for high level where stats > 80~ range?
Currently it's stats based, so do we have to look for food that fit the natural progress? And I'd think divine would be impossible, and there wouldn't be any food available for high level where stats > 80~ range?
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
still sucks......
ANSWER: Food won't work until 1.20 or 1.21
WHY? Because unfortunately a large portion of the population thinks it's pretty useless and/or does not understand how the bonus works. Perfect example is the ignorant poster above.
be nice if the food told what stats it gives before you even eat it.....prolly help food sales
Many moons ago they said that a revamp to food effects and effectiveness was is in progress. I do hope that it comes in along with that crafting revamps in this patch.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Short answer is: It won't.
And Culinarians will continue to get the shaft because the dev team are too lazy to make food any good.
Seriously WHAT WERE THEY THINKING? Not only are culinarians totally f'd because the recipes are absolutely ridicolous, but even the hard to make food is absolutely WORTHLESS in the eyes of 99% of the people. The amount of time and gil I've sinked into leveling CUL is beyond insane and I've simply had to quit on that craft because I just can't be arsed to spend millions on apples to make apple juice and have to sell said juice to NPC to make absolutely no money back.
The only cost effective way is to grind on sand... Think about, the best way for a COOK to level up his COOKING SKILL is to TURN FISH INTO SAND...
...
We've been promised a fix since forever now and I'm just convincing myself it's not gonna happen. How can they gimp a class in such an obvious way, I just don't know.
From a game design perspective, it's just absolutely insane that one class is EXTREMELY INFERIOR to every other class of it's kind. Culinarian is by far, I mean by really really far the WORST class in the game and NOTHING has ever been done to fix it.
Last edited by Colino; 08-31-2011 at 02:17 AM.
well hopefully they make the system less convoluted and easy to understand, rather than needing to get some mult threaded spreadsheet to work out what food to use.
If stat does matter, food will worth more. Currently they boost like 5 attribute this, 5 attribute that, which is not much (except 5% hp and 5% mp worth a lot more, Eating sweet with high MP pool will give you at least 1 more Cure III). Divine only add 12% on top of that 5, like 6 instead of 5, awsm much?
I've been using food all the time for a few months now. I agree during 1.19 it'll be partially broken in regards to getting food effect bonuses since they require exact stat/element points, but won't effect the food's optimal level.
Also saw this nice compilation guide on Zam to use before 1.19 and (maybe) after 1.20.
Food Stats & Effects Guide
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