Results 1 to 9 of 9
  1. #1
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90

    How would food work now?

    Currently it's stats based, so do we have to look for food that fit the natural progress? And I'd think divine would be impossible, and there wouldn't be any food available for high level where stats > 80~ range?
    (0)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    still sucks......
    (0)

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    ANSWER: Food won't work until 1.20 or 1.21
    WHY? Because unfortunately a large portion of the population thinks it's pretty useless and/or does not understand how the bonus works. Perfect example is the ignorant poster above.
    (1)

  4. #4
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    be nice if the food told what stats it gives before you even eat it.....prolly help food sales
    (0)

  5. #5
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Many moons ago they said that a revamp to food effects and effectiveness was is in progress. I do hope that it comes in along with that crafting revamps in this patch.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Short answer is: It won't.

    And Culinarians will continue to get the shaft because the dev team are too lazy to make food any good.

    Seriously WHAT WERE THEY THINKING? Not only are culinarians totally f'd because the recipes are absolutely ridicolous, but even the hard to make food is absolutely WORTHLESS in the eyes of 99% of the people. The amount of time and gil I've sinked into leveling CUL is beyond insane and I've simply had to quit on that craft because I just can't be arsed to spend millions on apples to make apple juice and have to sell said juice to NPC to make absolutely no money back.

    The only cost effective way is to grind on sand... Think about, the best way for a COOK to level up his COOKING SKILL is to TURN FISH INTO SAND...

    ...

    We've been promised a fix since forever now and I'm just convincing myself it's not gonna happen. How can they gimp a class in such an obvious way, I just don't know.

    From a game design perspective, it's just absolutely insane that one class is EXTREMELY INFERIOR to every other class of it's kind. Culinarian is by far, I mean by really really far the WORST class in the game and NOTHING has ever been done to fix it.
    (0)
    Last edited by Colino; 08-31-2011 at 02:17 AM.

  7. #7
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    well hopefully they make the system less convoluted and easy to understand, rather than needing to get some mult threaded spreadsheet to work out what food to use.
    (0)

  8. #8
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    If stat does matter, food will worth more. Currently they boost like 5 attribute this, 5 attribute that, which is not much (except 5% hp and 5% mp worth a lot more, Eating sweet with high MP pool will give you at least 1 more Cure III). Divine only add 12% on top of that 5, like 6 instead of 5, awsm much?
    (0)

  9. #9
    Player
    Akira-Niji's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Herpus Derpledore
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I've been using food all the time for a few months now. I agree during 1.19 it'll be partially broken in regards to getting food effect bonuses since they require exact stat/element points, but won't effect the food's optimal level.

    Also saw this nice compilation guide on Zam to use before 1.19 and (maybe) after 1.20.
    Food Stats & Effects Guide
    (0)