Are you sure about that? That's an incredibly huge jump for 26 Det, that's more in-line with what +26 mind would make. 1 det =/= 1 mnd.
The number is probably off - this was tested over a year ago so the details probably aren't all there in my mind. I don't think I can replicate it (on account of not having an Omnirod anymore), but give me a minute and I'll try to approximate something.
Edit: Okay yeah, 100 was too high. But between an Augmented Ironworks Robe of Healing, and a Demon Robe of Healing (5 MND 23 Det difference) it's still 30-50 points difference, and to me that's still a noticeable gap.
Last edited by gamesmart; 03-26-2015 at 08:50 AM.
Well yeah, the 5 mind is a big difference. You need to test it with 0 mind difference in order to get an accurate result.
Secondary stats add up, but not to much. They're called "secondary" for a reason. Just take whatever gives you more main stat (and potentially ACC if you're doing stuff that requires it). Unless you're in Lucrezia I wouldn't get heated over the min/maxing.
You should read your own OP again.
You 'expected' it to go higher. Check.So i finished my relic and i felt my damage didn't go as high as i was expecting it to go. when i did some math i realized that even though the relic ilvl had grown by roughly 18% compared to a 115 weapon the 135 weapon damage had only increased roughly 9%. Why is this? I mean is not like dps is a problem but why not increase the damage with the ilvl and make a real difference?
You saw 18% ilvl increase but only a 9% WD increase. Check.
You think it should scale higher. Yup, that's still an opinion and one that SE doesnt share. I even provided some context why based on some of their official statements about wanting to avoid number inflation (a la WoW).
1 slot doesn't up your damage to the same tune as the ilvl. But try out an ENTIRE set of 110 gear and compare that to an ENTIRE set of 130 gear. You are singling out the weapon as not raising damage as you expcted but ignore the ilvl of the rest of your set and all the atk power and secondary stats that go with it. Bigger picture. Look at it.
Why are you using 1 piece of gear ilv ? The other pieces don't contribute to your dps, right ?So i finished my relic and i felt my damage didn't go as high as i was expecting it to go. when i did some math i realized that even though the relic ilvl had grown by roughly 18% compared to a 115 weapon the 135 weapon damage had only increased roughly 9%. Why is this? I mean is not like dps is a problem but why not increase the damage with the ilvl and make a real difference?
Btw, weapon usually counted as 2 slot I believe D:
<sigh> ok read carefully... an opinion goes something like this "the 135 weapon damage is too low it should be more" if you know how to read you will understand i did not say that. an expectation is not an opinion. in fact my OP was so far from an opinion that it is actually a question.
2nd for a billionth time i was not talking about dps but weapon damage. the number in the weapon. if you know how to read you will see it says weapon damage and not dps... okthxbai
reading comprehension friends, reading comprehension.So i finished my relic and i felt my damage didn't go as high as i was expecting it to go. when i did some math i realized that even though the relic ilvl had grown by roughly 18% compared to a 115 weapon the 135 weapon damage had only increased roughly 9%. Why is this? I mean is not like dps is a problem but why not increase the damage with the ilvl and make a real difference?
Last edited by kehn; 03-26-2015 at 06:31 PM.
Weapon damage is linear. It goes up the same for every ilvl. You are attaching a % to a linear function and can't figure out why it doesn't match. With the current trend they set, weapon damage will increase by a smaller % every ilvl because it's adding the same linear damage.
Every 10 ilvls starting from ilvl 50 (50,60,70,80 etc) weapon damage has increased by 2 or 3 all the way to 130 for physical weapons (excludes caster and bard cuz they have different scales). No more. No less. Adding 2 damage at Lv 50 to 60 brings WD from 37 to 39. Is a 5.4% increase. The same 2 damage boost between ilvl 100 to 110 (49 to 51) is only 4.1% because a static linear increase will be a smaller part of the whole cuz you starting base damage is growing but the boost isnt. But this is made up for by the rest of your gear, main stat and secondaries which all come in greater quantities as ilvl goes up, thus upping total ilvl creates very large dps increases.
From ilvl 50 to 130 (80 ilvls) we have gained 20 wd. That avg to 0.25 wd per lvl. Or 2.5 every 10. 1.25 for every 5. Amazingly all 5 lol increments have been 1 to 2 (1.25 avg). Every 10 has been 2 to 3 (2.5 avg). Some basic logic tells you they are just rounding thus all 10 lvl is 2-3. Every 5 being 1-2 but usually 1.
It's not broken. It's a pattern.
Math comprehension friends, math comprehension.
Last edited by Izsha; 03-27-2015 at 01:24 AM.
well i found the answer to my question many posts ago (you would know this if you read)when i realized the wd was going up by 3 every 5 ilvls (from 110 to 135) in the case of mnk at that it was not based on percentage or anything.
idk why you're answering like i should have known this all along in the condescending tone just because i made you look like the moron you are. But thank you for your condescending wrong answer (since not all weapons increase by 2 or 3 every 10 ilvls as opposed to "weapon damage increase by an specific amount x every x ivls according to kind") and for again implying i said the system is broken and didn't just ask a question... in the meantime go to the corner with game "smart" and talk about how you both owned the straw-man you created.
Last edited by kehn; 03-27-2015 at 03:17 AM.
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