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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kemonologist View Post
    Disciplines - Magic
    Weapon - Magic Cannon
    Gear Sets - Healing (MND-Based)

    Because of Disciplines and Armoury System in FFXIV, It's hard to develop Chemist to be gun-using healer as DoW. For example, Chemist/Alchemist look like DoH more than DoW in FFXIV. Healing Potency based on MND but only DoM gear have it. I think we don't need more gear type, Right? Moreover, Machinist is already using Gun in 3.0.

    I think if we adapt concept from Flintlock (Tactics A2) + Item Shooter (JP name of X-2 Alchemist), We can create DoM who can use Magic cannon for healing and have Mixing actions for Buff/Debuff.

    Example Actions

    Cannons - Basic Heal/Attack actions, consume MP for launching magic cannon.
    • Cure Cannon - Main single target heal.
    • Regen Cannon - Grants healing over time effect to a single target. Add. Effect Regen
    • Shield Cannon - Protects the target with 5 charge of shield, increasing the effectiveness of healing spells on that target by 20%, and causing attacks to heal the shielded target.
    • Spring Cannon - Main AoE Heal, creates a healing spring at targeted area, restores HP of all party members who enter this area over time.
    • Wall Cannon - Bestows Protect and Shell to all party members in targeted area.
    • Teleport Cannon - Teleport quickly to the targeted location.
    • Rune Cannon - Main single target attack.
    • Blaster Mine - Delivers magic damage with Blind.
    • Chaos Grenade - Delivers magic damage with a potency of x to target and all enemies near it + Slow.

    Mix - Buff/Debuff actions. Combine 3 actions such as "Red Stone/Blue Water/Green Dust" with "Mix" action for various effects like Mundra but consume MP instead of having cooldowns.
    • Red + Mix = Swift Potion - Consume Regen effect on target for instantly heals.
    • Blue + Mix = Arctic Wind - Delivers ice damage with Bind.
    • Green + Mix = Ziz Venom - Deals unaspected damage over time.
    • Red + Blue + Mix = Ether Shell - Refreshes MP of all party members in targeted area.
    • Blue + Green + Mix = Haste Shell - Increases skill/spell speed of all party members in targeted area.
    • Red + Green + Mix = Poison Shell - Creates a poison pool at targeted area, dealing damage with a potency of x to any enemies who enter.
    • Red + Blue + Green + Mix = Final Elixir - Bestows Regen, restores own HP and the HP of all nearby party members.

    Stash - Utility actions. Same as X-2, use a hidden item. Takes time, but no item are expended.
    • Spare Elixir - Restores own HP/MP likes Aether flow.
    • Spare Pheonix Down - Combat Resurrection.
    • Spare Remedy - Removes a single detrimental effect from target. (Same as Esuna and Leeches)

    Special Limit Break - Final Phoenix - Restores full HP and revives all KO'd party members with full HP.
    Did you read my Salve-Maker concept because this is very similar especially the mix idea?

    The idea can be found here http://tinyurl.com/ff14arrjobs
    (0)

  2. #2
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Sorry, i don't see your thread. I only adapt it from thinking about Mundra and Item Shooter Mix skill.
    (0)