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  1. #1
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80

    What do you think about using Flintlock+Item Shooter concepts for new healer?


    "The flintlock supports his allies with magickally charged cannon actions."

    Disciplines - Magic
    Weapon - Magic Cannon
    Gear Sets - Healing (MND-Based)

    Because of Disciplines and Armoury System in FFXIV, It's hard to develop Chemist to be gun-using healer as DoW. For example, Chemist/Alchemist look like DoH more than DoW in FFXIV. Healing Potency based on MND but only DoM gear have it. I think we don't need more gear type, Right? Moreover, Machinist is already using Gun in 3.0.

    I think if we adapt concept from Flintlock (Tactics A2) + Item Shooter (JP name of X-2 Alchemist), We can create DoM who can use Magic cannon for healing and have Mixing actions for Buff/Debuff.

    Example Actions

    Ballistics - Basic Heal/Attack actions, consume MP for launching magic cannon.
    • Cure Cannon - Main single target heal.
    • Regen Cannon - Grants healing over time effect to a single target. Add. Effect Regen
    • Aether Shield - Protects the target with 5 charge of shield, increasing the effectiveness of healing spells on that target by 20%, and causing attacks to heal the shielded target.
    • Aether Spring - Main AoE Heal, creates a healing field at targeted area, restores HP of all party members who enter this area over time.
    • Protect Cannon - Bestows Protect and Shell to all party members in targeted area.
    • Teleport Cannon - Teleport quickly to the targeted location.
    • Prime - Raise attack bonus but reduce healing = Cleric Stance
    • Aether Boost - Main single target attack. Charge aether and consume MP to deliver magic attack.
    • Blowback - Charges aether and consume some HP to cause large damage with knockback to target.
    • Magic Mortar - Charges aether and delivers magic damage with a potency of x to target and all enemies near it + Stun.

    Mix - Buff/Debuff actions. Combine 3 actions such as "Red Stone/Blue Water/Green Dust" with "Mix" action for various effects like Mundra but consume MP instead of having cooldowns.
    • Red + Mix = Swift Potion - Consume Regen effect on target for instantly heals.
    • Blue + Mix = Arctic Wind - Delivers ice damage with Bind.
    • Green + Mix = Ziz Venom - Deals unaspected damage over time.
    • Red + Blue + Mix = Ether Shell - Refreshes MP of all party members in targeted area.
    • Blue + Green + Mix = Haste Shell - Increases skill/spell speed of all party members in targeted area.
    • Red + Green + Mix = Poison Shell - Creates a poison pool at targeted area, dealing damage with a potency of x to any enemies who enter.
    • Red + Blue + Green + Mix = Final Elixir - Bestows Regen, restores own HP and the HP of all nearby party members.

    Stash - Utility actions. Same as X-2, use a hidden item. Takes time, but no item are expended.
    • Spare Elixir - Restores own HP/MP likes Aether flow.
    • Spare Pheonix Down - Combat Resurrection.
    • Spare Remedy - Removes a single detrimental effect from target. (Same as Esuna and Leeches)

    Special Limit Break - Final Phoenix - Restores full HP and revives all KO'd party members with full HP.
    (0)
    Last edited by Kemonologist; 03-26-2015 at 11:07 PM.

  2. 03-24-2015 02:53 PM

  3. 03-24-2015 02:53 PM

  4. 03-24-2015 02:55 PM

  5. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kemonologist View Post
    Disciplines - Magic
    Weapon - Magic Cannon
    Gear Sets - Healing (MND-Based)

    Because of Disciplines and Armoury System in FFXIV, It's hard to develop Chemist to be gun-using healer as DoW. For example, Chemist/Alchemist look like DoH more than DoW in FFXIV. Healing Potency based on MND but only DoM gear have it. I think we don't need more gear type, Right? Moreover, Machinist is already using Gun in 3.0.

    I think if we adapt concept from Flintlock (Tactics A2) + Item Shooter (JP name of X-2 Alchemist), We can create DoM who can use Magic cannon for healing and have Mixing actions for Buff/Debuff.

    Example Actions

    Cannons - Basic Heal/Attack actions, consume MP for launching magic cannon.
    • Cure Cannon - Main single target heal.
    • Regen Cannon - Grants healing over time effect to a single target. Add. Effect Regen
    • Shield Cannon - Protects the target with 5 charge of shield, increasing the effectiveness of healing spells on that target by 20%, and causing attacks to heal the shielded target.
    • Spring Cannon - Main AoE Heal, creates a healing spring at targeted area, restores HP of all party members who enter this area over time.
    • Wall Cannon - Bestows Protect and Shell to all party members in targeted area.
    • Teleport Cannon - Teleport quickly to the targeted location.
    • Rune Cannon - Main single target attack.
    • Blaster Mine - Delivers magic damage with Blind.
    • Chaos Grenade - Delivers magic damage with a potency of x to target and all enemies near it + Slow.

    Mix - Buff/Debuff actions. Combine 3 actions such as "Red Stone/Blue Water/Green Dust" with "Mix" action for various effects like Mundra but consume MP instead of having cooldowns.
    • Red + Mix = Swift Potion - Consume Regen effect on target for instantly heals.
    • Blue + Mix = Arctic Wind - Delivers ice damage with Bind.
    • Green + Mix = Ziz Venom - Deals unaspected damage over time.
    • Red + Blue + Mix = Ether Shell - Refreshes MP of all party members in targeted area.
    • Blue + Green + Mix = Haste Shell - Increases skill/spell speed of all party members in targeted area.
    • Red + Green + Mix = Poison Shell - Creates a poison pool at targeted area, dealing damage with a potency of x to any enemies who enter.
    • Red + Blue + Green + Mix = Final Elixir - Bestows Regen, restores own HP and the HP of all nearby party members.

    Stash - Utility actions. Same as X-2, use a hidden item. Takes time, but no item are expended.
    • Spare Elixir - Restores own HP/MP likes Aether flow.
    • Spare Pheonix Down - Combat Resurrection.
    • Spare Remedy - Removes a single detrimental effect from target. (Same as Esuna and Leeches)

    Special Limit Break - Final Phoenix - Restores full HP and revives all KO'd party members with full HP.
    Did you read my Salve-Maker concept because this is very similar especially the mix idea?

    The idea can be found here http://tinyurl.com/ff14arrjobs
    (0)

  6. #3
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Sorry, i don't see your thread. I only adapt it from thinking about Mundra and Item Shooter Mix skill.
    (0)

  7. #4
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I would definitely love to see something along these lines, or like FFX-2's Alchemist/Bravely Default's Salve-Maker introduced as a healing role down the line! A Chemist that doesn't rely on consumables (since no other classes do) seemed like a pretty popular choice for a new healer when everyone thought the new healer was also going to be the gun-wielding job.
    (0)

  8. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    The Dev team actually said Astrologian was originally a Chemist, so if the fans push hard enough, we may see it soon.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #6
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Eloah View Post
    The Dev team actually said Astrologian was originally a Chemist, so if the fans push hard enough, we may see it soon.
    I really wanted the healer class to be the new gun user . But i am happy with a new healer class that means i dont have to raid as sch in heavensward .

    But i still want chemist .
    (0)