The macros needed to put targeting on the right side of your gamepad are demonstrated here: https://m.youtube.com/watch?v=VR2_qJLZ1sg
The construction of those macros is shown here.
https://m.youtube.com/watch?v=-8wg3W9KysU
The macros needed to put targeting on the right side of your gamepad are demonstrated here: https://m.youtube.com/watch?v=VR2_qJLZ1sg
The construction of those macros is shown here.
https://m.youtube.com/watch?v=-8wg3W9KysU
Last edited by radioactive_lego; 03-25-2015 at 12:40 PM.

I created one macro for raises, but after trying it out a few times, I just ditched it. Why ? Because any lag, or sometimes positionnal issues (targeted player gets hidden all of a sudden?), or debuff (paralyze), or unique circumstances (cutscenes out of the blue in Castrum) will cause the macro to fail and causing the switchcast to go to waste.
Doing it by hand is by far more reliable.
It's not recommended to use macros for healing or DPS as WHM. The only macro I use on WHM is "/ac "Virus" <f>" that casts Virus on my focus target without me having to change targets from my current healing / DPS target. I only use it in very specific situations (for example in Turn 8 on Dreadnaught while keeping healing our only tank back then) and instead use Virus the normal way usually.
Macros aren't very good for having one skill follow another. Their timing is inefficient, and they're too subject to being broken by lag or other interruptions for that to be a good idea. (The timing inefficiency was deliberately placed there by SE to ensure that players who play directly by manually activating each skill have the advantage over those who overuse macros.)
They can, however, be useful for things like situational targeting, where you'll have a skill apply to either your current target, your target's target, or your focus target, depending on who/what you have targeted at the time. They're also sometimes used to combine a party notification with a skill, like (as mentioned before) when a healer announces that she's casting Raise on someone so that the other healer in the party doesn't waste a Swiftcast on trying to Raise the same player. Those are the sorts of things they're most useful for.



I have to say I've learned some things from this thread...
I'm a roleplayer and I have some macros for "flavor" like a protect/stoneskin macro where I "/s I want to protect you all, please stay close." and other similar things. I only regularly use macros for big cooldowns like Swiftcast Raise and Benediction. And protection at start of dungeons. I have my aoes with macros that I use in fights for big mechanics to tell people to gather together... Not as cool as some of them, and the macros work for any big thing well enough.
~Terra-chan~

It's generally recommended not to use macros. I had a tt one for virus since it is off gcd but found it unresponsive so I removed it. I also removed my text macros for raise because I found I had to spam the button before it would go off.
http://dtguilds.com
Is there anything specific you'd like to be made easier? Perhaps we can help.
Otherwise, as others have said, WHMs don't usually use macros except to announce things to the party. I main it as well, and have never felt the need for them.
Last edited by Quinnie; 03-30-2015 at 12:23 AM.
https://m.youtube.com/watch?v=mPmX6fFpIOg
You can do everything, on one hotbar through macros (though not recommended).
I have only two macros that i use. One is an annoucement/swiftcast/raise macro, and the other is specifically for when I need to do full buffs (typically at the start of a dungeon or just before a boss) that does a /p Please Do Not Attack, Protect & Stoneskin II, then casts those two spells. not really super necessary but it is really convenient to have a 1-button PreFight Buff' button that you can poke and be done with it.
I have 4 macros but they are basically so I can look at the tank the entire time and still attack so I am not scrambling in the "oh no" moment pops.
/micon Stone/"stone II"/Aero/"Aero II"
/ac stone <tt>
/ac stone <t>
So regardless, if I am looking at the tank or not I still cast stone, i still see the cooldown
And of course the party alert with swiftcast+raise
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