Results -9 to 0 of 12

Threaded View

  1. #1
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90

    Megaflare Dives...

    I'm guessing this is the right forum for Coil stuff?

    Anyway, I'm raid leader for my static, currently working on T13 Phase 3. Splash damage from Megaflare after the Divebombs is proving rather annoying. I've tried laying out a guideline similar to these ( http://i.imgur.com/0RURg8K.png ) in which everyone has a loosely designated spot relative to where the dives are occurring but it's not proving consistent. Our divebombs have certainly improved over time with us getting through to the first set of adds unscathed often, though we've only got to the 2nd wave once with everyone alive. So not too consistent. When people do die to unnecessary damage they insist they're following the positions we laid out but then say someone else was near them who shouldn't have been, but then that person says they were in the right place and...[headache].

    Are there any other tips people have, or clearer ways of articulating this? I feel like I'm repeating myself over but the unnecessary splash damage keeps on coming and killing people. I suppose latency doesn't help, with peoples positions on your screen almost never quite being where they actually are while moving. I don't know, maybe it's just a case of throwing ourselves at it over and over some more, but it feels like one of those brick wall points. It's frustrating because we can handle the adds with ease when everyone's alive, and we all know exactly what to do for the 2nd wave, and we barely ever get hit by the Divebombs themselves, but it's constantly that friggin' Megaflare damage. Always 2 splash damage guys clipping each other, if not one of the marked stackers getting clipped on the way to the stack point.
    (0)
    Last edited by Aeliott; 03-24-2015 at 07:55 AM.