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  1. #1
    Player
    SAMURAl's Avatar
    Join Date
    May 2014
    Posts
    13
    Character
    Jaguar Paw
    World
    Mateus
    Main Class
    Gladiator Lv 37

    FFXIV PvP Awareness

    Hey Hey

    The level of animosity and prejudice by "most" FFXIV players is so great it reflects the fright and negativity towards pvp in this MMO. I understand bad pvp experiences in other MMOs may have influenced these players to generalize all pvp as negative and rotten. But lets not fail to acknowledge pvp has been fun and fair in some MMOs, as a whole or fractional, such as pvp instances.

    Lets note that no game, player or content is perfect. but we can attempt perfection in our games, be unbiased, neutral and respectful. FFXIV acknowledges pvp is not necessarily cheats and ganking, I am sure FFXIV recognize pvp has competitiveness, skill and strategy to offer. proof is FFXIV incorporated pvp into the game.

    FFXIV was far from pefect when it first launched, Naoki Yoshida and Square Enix rolled up their sleeves and we got FFXIV: ARR. and it kicked ass!. and it continues to deliver and we got Heavensward coming up. Now, pvp is far from perfect and it is part of the game, lets fix it.

    My rough estimate is that 80% to 99% of FFXIV are strictly pve inclined players. And addressing the current pvp issues is a start or one way to fix pvp for our 1%, 5% or 20% paying FFXIV playerbase that enjoys pvp:

    1. Que Times. The two pvp instances in FFXIV is so minimal in content in comparison to the pve content in the game it is crucial for the pvp playerbase. Only game devs and technicians know exactly the fix. be it removing the GC and party formation restrictions and requirements. it has been stated in many forum threads pvp supporting players would not care what GC they pvp for during the instance, introduce a mercenary GC that only exist for pvp, or remove the GCs all together for the two pvp instances. Parties can easily form into just two division requirements instead of three. healers and dps/tanks = ready to go.

    2. PvP rewards and Gear. So we got morale removed and no other rewards to speak of from pvping at the moment other than glamour skins. Question is what do we do once we get all glamour skins we want and the que times to pvp are horrendous?. Pleas and complaints outweighed the pro pvp playerbase. So lets design and introuduce a new reward. Perhaps gil, rankings, trophies, or a nongame-changer stat.

    3. Balance. Our two pvp instances are not open world and very restricted so a fix should be very accessible. Inside FL or WD: longer cooldown on game breaking nukes, magic def pvp skills for melees that increase with distance and decrease with proximity. physical def pvp skills for ranged and casters that increase with proximity and decrease with distance. Higher HP pool. longer cooldown for certain skills or gradual degrade in their crowd control and power if repeatedly fired within certain times, for both, melees and ranged/casters. An earned pvp stat that could be applied to each players weakness, such as less time slept, silenced, stunned, etc. if we got 10 BLMs nuking X spot a constant low dps only class pull-like pvp skill would certainly help balance things out by pulling one BLM out of the nukers comfort zone to even things out abit.

    The other way to address the lack of pvp and its issues in FFXIV would be to completely start fresh with new forms and options:

    1. Duels. Imagine the possibility of 1v1 or even 2v2s consensual pvp anywhere any time. A simple setting of On and Off to accept duel or party vs party requests would avoid making this feature annoying to strictly pve players. Once "On' we still have the option to reject the invitation or accept the challenge and show off infront of our friends and strangers. If the very picky players would be annoyed by fun and consensual spontaneous pvp then we can restrict duels to certain areas of the game world.

    2. New pvp instances with simplied rules and ranking exposure. imagine that instead of a open wide area like FL.. a two path map obstacled by some mobs. X team on one path and Z on the other. both start at their respective safe zones and got to pve from point A to point F. at point D and E both paths got cross points where the parties can encounter each other to pvp. temporary gates and player induced mob spawns can bring variables from point D to point F of the instance. Once at point F the party that kills Boss Y wins the instance, or who ever killed the more players after the timer runs out. Winning party ears gil, potions, tickets for some pve content, etc.

    3. full open world pvp would be huge and almost inconceivable in FFXIV. but a dedicated open pvp zone would work. lets call it "The Pit". The Pit has a sign that reads "enter at your own risk! This area is open to all forms of attacks from any player and mob lurking inside". The Pit has only two safe zones. the entrance/exit and the spectator zone. spectators can not participate unless exiting and entering the right gate. At entrance zone players choose one of three or four different teleportation zones within the Pit if they don't want to walk off safe zone. The Pit would be for the hardcore Alpha players that want bragging rights, no rules and no Grand Companies. If FFXIV has no anticheat/hacks shield then one needs to be in place, Pit or no Pit. If you push it the Front Lines could easily accommodate The Pit.


    So this is very long now. PvErs love FFXIV and are here to stay, awesome!. We got to acknowledge some of us that love and have supported FFXIV for decades are PvErs/PvPers, we deserve a spot and resouces too. If we bring fair fun pvp to FFXIV we can only bring more players. Rotten players will join you say, I say they will Not because pvp will always be minimal in FFXIV. now that minimal part has to be near perfect so some of us don't have to get our pvp fill from other MMOs.

    Just imagine fighting a nonpredictable AI fight once in a while.





    cheers.
    (3)
    Last edited by SAMURAl; 03-28-2015 at 12:10 AM.

  2. 03-27-2015 11:47 PM

  3. 03-27-2015 11:53 PM

  4. 03-27-2015 11:55 PM

  5. #2
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    It burns when I PvP.
    (3)

  6. 03-27-2015 11:58 PM

  7. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SAMURAl View Post
    part 5

    The other way to address the lack of pvp and its issues in FFXIV would be to completely start fresh with new forms and options:

    1. Duels. Imagine the possibility of 1v1 or even 2v2s consensual pvp anywhere any time. A simple setting of On and Off to accept duel or party vs party requests would avoid making this feature annoying to strictly pve players. Once "On' we still have the option to reject the invitation or accept the challenge and show off in front of our friends and strangers. If the very picky players would be annoyed by fun and consensual spontaneous pvp then we can restrict duels to certain areas of the game world.
    Problem: Combat makes noise, especially in this game. There are already people who annoy others by spamming emotes near the MB in Limsa. Having the sounds of battle the entire time would be even more annoying.
    Suggest a solution to this problem, as it's a MAJOR reason anywhere-we-want duels aren't in-game.
    (0)

  8. #4
    Player
    GenoMallow's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Geno Mallow
    World
    Siren
    Main Class
    Lancer Lv 50
    They need to simplify. Frontlines is great for what it is, but they need more basic options as well. What happened to good old capture the flag or king of the hill type matches? Do that + smaller teams, say 10 v 10 or 15 v 15, and pull the grand company req out so it can be 2 teams instead of the awkward 3. It also would be helpful if they could re-do targeting, or at least the enemy player UI. Make it bigger, more vibrant, and easier to select. Try targeting somebody specific in frontlines 72 without an assist macro...
    (1)

  9. #5
    Player
    DrOstler's Avatar
    Join Date
    Aug 2014
    Posts
    99
    Character
    Luna Krustallos
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GenoMallow View Post
    They need to simplify
    What could be simpler than Slaughter, really?
    (0)

  10. #6
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DrOstler View Post
    What could be simpler than Slaughter, really?
    Some things are badly handled, 72 players gathered in the same area for Slaughter isn't really good, especially for those who have a low configuration ( and there are too much mobs, with 24 players it's much better, you don't spent half your time killing a boss ), for the base capture mode the 24 men is stupid, there are only 3 bases so no one try to move or take a base, the area is too big for 24 players anyway.

    Anyway, we need more maps and more game modes, and remove that stupid GC limitation, you can't go with your friend and the teams are always the same.
    (0)

  11. #7
    Player
    DrOstler's Avatar
    Join Date
    Aug 2014
    Posts
    99
    Character
    Luna Krustallos
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by lololink View Post
    Anyway, we need more maps and more game modes
    We don't. What we have now needs to be fixed before adding even more. As if secure wasn't already dead enough, when slaughter got released it just split up the community even further
    (1)

  12. #8
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DrOstler View Post
    We don't. What we have now needs to be fixed before adding even more. As if secure wasn't already dead enough, when slaughter got released it just split up the community even further
    Make it random or give good bonuses to random, maps are part of fixing the issues there are now, some mods aren't good for the big map ( Secure with 24 players is dumb ).Open the PvP DF to all servers and remove the GC restrictions will help a lot to the queues too.
    (0)

  13. #9
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    The only way to get the playerbase to do PVP is to make it fun. I've always thought frontlines was fun, but it's lacking too many features to make it worth playing. Ultimately, XIV is too PvE oriented to even have a good PvP mode. I say this as an entirely PvP oriented gamer -- XIV is the only real non-competitive online game I play. Square has done a surprisingly decent job at trying, since they actually have PVP-only skills and tweaks for PVP, but it's not entirely enough. The entire premise behind XIV's battle mechanics break down when you remove enmity, and are fighting human players. You can't dodge anything, predict anything, you can't outplay anyone. It's just a skill spamming, CD-unloading mashfest.

    If later down the road, they make some overhauls to PVP like animation lock, adding AoE markers to attacks, ect ect then it'd be pretty neat. But as it stands i'm not too surprised PVP isn't popular.

    for what its worth i think its fun though
    (0)

  14. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    You called this FFXIV PvP awareness. OK, here is some awareness for you. IMHO, FFXIV is not a PvP game, it's 99% PvE, and will remain that way. FF games are rooted in the JRPG history which is utterly PvE. The majority of players (I believe it's the vast majority) who play this are not interested in PvP, if they were, Frontlines and Wolves Den would be somewhat busier. The fact is, PvP is a check box for the modern MMORPG, and so FFXIV has it, Yoshi likes PvP, so it has it. But, open world PvP does not, and would not fit the game or the player base - in my opinion at least.
    (6)
    Last edited by Kosmos992k; 03-28-2015 at 01:30 AM.

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