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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90

    Nerf a FCOB fight!

    I remember stepping into FCOB week 1. I remember the first time we cleared T10, we started making jokes about how SE would nerf the turn. For fun, how would you change the fights if you were nerfing them?

    I.e.

    t10
    Heat lightning no longer applies vulnerability!
    Adds no longer tether
    Wild charge can be soaked with any class without CD
    Heat lightning now increases damage dealt rather than inflicting vulnerability
    (1)

  2. #2
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    You had to remind me... This makes me sad that this isn't even a joke thread and that SE will be nerfing it once the lockout is removed and it is put into DF you can expect the complaints to roll in about how difficult it is and lo and behold ez mode.
    (0)

  3. #3
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Elusana_Celah View Post
    You had to remind me... This makes me sad that this isn't even a joke thread and that SE will be nerfing it once the lockout is removed and it is put into DF you can expect the complaints to roll in about how difficult it is and lo and behold ez mode.
    I do believe they mentionned that there will be no echo boost right as the lockout is removed, maybe at a later time, but not in this next patch.
    (0)

  4. #4
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by dragonflie View Post
    I do believe they mentionned that there will be no echo boost right as the lockout is removed, maybe at a later time, but not in this next patch.
    Turn 13 will be a pain with echo, we already have to slow DPS so we don't push into 3rd phase before 3rd add in 2nd phase.
    (0)

  5. #5
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sapphic View Post
    Turn 13 will be a pain with echo, we already have to slow DPS so we don't push into 3rd phase before 3rd add in 2nd phase.
    More time to manderville.
    (0)

  6. #6
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    If they were to nerf all adds in FcoB, each turn would become significantly easier. Only real exception would be t13, as dealing with Flatten/Flares/Ahk Morn is still a tight heal and tank check.

    Edit: But to be specific
    T10) Adds no longer get tethered for being too close, so now you can AoE zerg them.
    T11) Adds no longer tether, damage mitigation removed. Tethers don't instantly kill your partner.
    T12) Bennus deal less damage, Rebirth does less damage.
    T13) reduce hp on all adds... not much else you can do outside lower Bahamut's damage.
    (0)
    Last edited by AkashiXI; 03-23-2015 at 09:45 PM.

  7. #7
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    They never nerf the last turn of any coil except for echo but I can see them at lest nerfing the health of the adds in T12 but please keep it that they need to be spread out.
    (0)

  8. #8
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    T10: Ninjas can sneak past Imdugud, heading straight to the loot.
    T11: Tank Tethers all day long
    T12: Phoenix loses stacks every time someone dies
    T13: Bahamut sits in the middle of the room doing nothing for 14 mins, then uses Giga Flare enrage.
    (6)

  9. #9
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by AxelDH View Post
    T13: Bahamut sits in the middle of the room doing nothing for 14 mins, then uses Giga Flare enrage.
    I legitimately kek'd
    (1)

  10. #10
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eidolon View Post
    You guys are taking this way too seriously for a light hearted / joke topic
    There's a certain subset of the playerbase who will take this specific topic too seriously. Plus it's possible they could either ninja-nerf or leave them be when they go in DF who knows.

    Quote Originally Posted by AxelDH View Post
    T10: Ninjas can sneak past Imdugud, heading straight to the loot.
    T11: Tank Tethers all day long
    T12: Phoenix loses stacks every time someone dies
    T13: Bahamut sits in the middle of the room doing nothing for 14 mins, then uses Giga Flare enrage.
    Aha.
    For T12, phase auto pushes after the third bennu dies even if your dps is terrabad.
    T13, Bahamut gets a permanent dragon kick debuff with no monk present (technically if someone DCs on the pull and everyone else dies Bahamut literally does sit in the middle of the room pretending to cast things for 14 minutes :P).
    (1)

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