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  1. #1
    Player
    Alx789's Avatar
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    Apr 2014
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    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60

    Final melds for artisan offhands

    I got all lucis tools and have now full BiS complects for all classes, but offhands are still unmelded.
    In the Internet i see only one recommendation - "meld 15 craftsmanship at least", but i am not sure that this recommendation is for lucis.
    I tried to check 4* progress sequences at ffxivcrafter com and didn't found any acceptable variants with less than 5 hits even with crship 505 (melds crship+17 and fc buff)
    Pbp pbp rs rs ends with my current crship 478, but this variant is too risky
    Pbp pbp rs cs2 cs2 works with crship 478 too

    So, what to do?
    - Save gil and don't meld offhand at all?
    - Meld control? Which cap is there? I already have control 424 - it's more than needed for 4*
    (0)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    You can go economic and only meld +3 CP to them. If you got full melds and artisans in the rest of the slots you don't need any more stats. All of the meld suggestions on the net assume you don't have a Lucis.
    (0)

  3. #3
    Player
    Alx789's Avatar
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    Apr 2014
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    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Maybe ) CP+3 ball costs 15K in my world, so i can simply remove materia from my offhands if will decide to do normal melds. 120k for crafter is not a money.
    (0)

  4. #4
    Player
    Gillionaire's Avatar
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    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alx789 View Post
    Maybe ) CP+3 ball costs 15K in my world, so i can simply remove materia from my offhands if will decide to do normal melds. 120k for crafter is not a money.
    I'd put in Control 4 and overmeld the CP 3. That still leaves you enough room to change the melds later without having to wipe anything off.

    Also, 424 control before melding off hands.. you're missing 2 control somewhere should be 426 fully melded minus the off hand melds.
    (0)

  5. #5
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Gillionaire View Post
    I'd put in Control 4 and overmeld the CP 3. That still leaves you enough room to change the melds later without having to wipe anything off.

    Also, 424 control before melding off hands.. you're missing 2 control somewhere should be 426 fully melded minus the off hand melds.
    424 is the max before OH melds if you go with +craftmanship/CP in the Artisan's Apron instead of + 2 control.
    (0)

  6. #6
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
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    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Yes. I have in my arpon crship+18 control+4 and cp+3
    And now i don't know what i can get from 355 cp if i will meld offhands.
    As i understood 352 cp is enough for food buffed 3-4 star rotations, and there is 1 star 40 dura hq rotation that needs 358 cp. My current rotation hits >85% on 1 star, >77% on 2 star and costs 348 cp. It seems that i will get nothing from these 3cp
    (0)
    Last edited by Alx789; 03-23-2015 at 09:23 PM.

  7. #7
    Player
    Gillionaire's Avatar
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    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alx789 View Post
    Yes. I have in my arpon crship+18 control+4 and cp+3
    And now i don't know what i can get from 355 cp if i will meld offhands.
    As i understood 352 cp is enough for food buffed 3-4 star rotations, and there is 1 star 40 dura hq rotation that needs 358 cp. My current rotation hits >85% on 1 star, >77% on 2 star and costs 348 cp. It seems that i will get nothing from these 3cp
    You're not calculating the ToTT procs.. 3 CP is a very little difference, but depending on how many ToTT you can pick up along the way, that's the difference between being able to use your finisher or not.

    At the very least, it's the difference between a SH2 and regular SH. If you end up with 10 extra durability on your finisher, i.e. 40 dura when you need Byregots and 2 CS2 to finish. The 3 extra CP will allow you to use SH2 for the finisher instead of SH. It's likely not going to be a game breaker, but it at least has SOME potential to be useful while others do not.
    (1)

  8. #8
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I was a little wrong - there are 4 hit progress sequences for 4 star that requires more crship than i have
    Pbp ingen2 ht*2 and standard synthesis under steady hand at the end. This works from crship 479, i have 478 (
    With fully melded as control+4, crship+18, cp+3 offhand it works with unbuffed cs2 at the end.
    (0)

  9. #9
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alx789 View Post
    I was a little wrong - there are 4 hit progress sequences for 4 star that requires more crship than i have
    Pbp ingen2 ht*2 and standard synthesis under steady hand at the end. This works from crship 479, i have 478 (
    With fully melded as control+4, crship+18, cp+3 offhand it works with unbuffed cs2 at the end.
    Just using PbP + RS x 2 without ingenuity and using 2 CS2 at the end will save you 32CP at least from not having to use Ingenuity 2. If you need to use Standard Synthesis at the end, i.e. have 479 craftsmanship, that's too much CP waste.

    1. Using the Above, you save yourself 32 CP which is greater than the value of 10 durability. 10 durability is worth about 25-29 CP depending on which skill you use to recover durability.

    2. You have an extra cross class slot from not having to use Ingenuity 2. This can go towards Innovation which is a really cheap way to bait.

    3. You have an extra bait step on the finisher.
    Since you have to use CS2 twice to finish the synthesis instead of once, when you're trying to bait Byregot's condition, you can use one of the CS2 as a bait step. Combined with #2 of using Innovation as a bait, that gives you the standard 2 baits under Great Strides.


    It's up to you to decide if the 10 durability saved is worth that, More likely than not, you'll have to resort to Observation as baits if you went with that route.

    Only time I've really found the extra craftsmanship necessary was when I was making a primal weapon, but I just got through it by using the FC buff for 10 craftsmanship. (472 -> 482)
    (0)

  10. #10
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Personally, I melded my offhands so that with the Supra I was at 458 Craft 415 Control. This allowed me to make the 4 star recipes.

    Getting the Lucis just makes them a little bit easier.

    How'd I meld them though? Craft IV, Craft IV, Craft III, CP III, Control III. I know, both the third Craft and the Control could have been IV's, but these were cheaper.
    (0)

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