As a concerned PVP player, I really feel that this matter needs to be brought to the attention of the developers. With the introduction of Frontlines: Slaughter, in addition to the changed queue system for Secure to make 24 man's more prevalent, 72 man Secure has been almost completely abandoned. I recognize that this isn't as desperate a situation on the Japanese servers and so the struggle the NA data center's are having with it isn't seen as very important, but for us Frontlines activity has really been stifled.
While the queue system change seemed like a great idea at first to ensure the continued health of Secure matches, it's sadly turned out to be the exact opposite. There are several factors contributing to this, the most obvious of course being the popularity of Slaughter, due to the imbalance of reward vs. effort for that mode... But I'm not here to point fingers only at Slaughter, as there are a number of other points that need to be addressed.
24 man is one of the primary problems. The on the spot coordination among the three teams is really what made Secure such a fun challenge, and people would queue for it if they could. Secure 24 man is simply a watered down, bare bones version of a once epic mode.
But the dissatisfaction with 24 man doesn't just stop with that; there are more issues within this one issue. The great thing about 72 man Secure was that alliances could cover for each others' weaknesses. Joining a team with poor composition wasn't necessarily The End. It was an uphill struggle, sure, but you had 16 other players to help balance out anything that wasn't optimal. In 24 man Secure, however, you're stuck with what you have. This leads to less strategic diversity, and ultimately a far less enjoyable mode.
There's also the age old problem that comes from these small scale encounters – it's just too personal for some. 24 man almost guarantees that at some point the party will need to splinter into smaller groups to cover multiple objectives. Being exposed like that without backup isn't to many peoples' taste. Though I am not one of them, I completely understand why someone would feel uneasy. Small groups really boil down to skill vs skill (and/or composition) and many players just aren't that experienced or confident in their abilities to thrive in this sort of environment. These players prefer to be in a less standout role—just be in the background doing their own thing. Forcing them into the foreground just makes them shy away from this mode altogether.
Even players who are confident in their ability to hold their own in whatever situation may arise don't like paired down Secure and it's simply because of personal preference. Let's face it, it's not for everyone. Many players don't like Wolves Den, and many players don't like 24's.
Plus, Slaughter's rewards are just so much more inviting. Slaughter is an easier mode with better payout... Why would players who are incentivized by rewards ever queue for Secure?
There's just a whole slew of things that boil down to 24 man Secure being a very unfun mode for a large amount of people, which in turn means that these people don't queue, which in turn means that 72 man Secure is all but extinct.
Now, I'm well aware that there is wide-spread discontent among the NA PvPing community with Slaughter in general, many voicing their wishes to simply remove the mode entirely. I am not here to do the same, as I said above. I fully believe that both Frontlines modes should be viable options to cater to player wants/needs/play styles/etc. No side should be alienated just because one side's preference isn't quite the others' cup of tea. But as it currently stands, the issues with Secure aren't being handled. Slaughter and 24 man Secure have destroyed 72 man Secure. This is a massive problem that stands to hinder FFXIV's PvP longevity.
Speaking from my own personal perspective, I have seen dozens of my server's PvP regulars basically stop completely. People who were routinely getting in 50+ games a week are now getting in less than a handful. Looking around the PvP forums and Reddit it's clear that this problem isn't just isolated to my server; it's affecting a huge population of the NA Data Centers.
People want 72 man Secure but they aren't getting it, so they just aren't playing Frontlines at all. It's true that Slaughter has brought in a lot of new players to PvP—which really is great—but it's been at the cost of a massive percentage of the old PvPing population.
To fix this problem SE needs to take action. I do not have a definitive answer or solution. Currently Slaughter is much more lucrative than Secure, so perhaps with a change to rewards players would have equal incentive to queue for Secure or Slaughter. The main issue really stems from how often 24 man Secure seems to pop... This needs to be dropped down on the priority list, otherwise the PvP community simply won't queue for it.
Additional Note: I actually wrote this before the release of Gold Saucer, but since patch 2.51 the problems have all been compounded. We're still 3 months away from Heaven's Ward and it would be a huge shame if Frontlines was left to just stagnant until then due to simple, small changes that could be implemented to increase PvP's activity once again.
I implore the community to show as much support for this topic as possible. Perhaps if we can garner enough attention we can get a GM's response and possibly a solution. Wishful thinking, maybe, but where there's a will, there's a way.

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