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  1. #431
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    My preference: *I'm using Level instead of Rank for obvious reasons.
    • No Level or Class restriction: Visually Bland, yet versatile gear (or event gear)
    • Level Restricted Only Gear: Better designs, more visual interest ("affluent" looking gear)
    • Class Restricted Only Gear: better stats, and enhancements focused on class (guild member gear)
    • Level + Class restricted Gear: focused stat bonuses and impressive appearance. (elite guild gear)
    • Job + Level restricted gear: ability granting/enhancing stats. Very distinct and elite appearance. (FFXI style Artifact Armor)

    I would also like to see a more severe degradation penalty for gear that is above your rank or not optimal for your class.

    Fortunately, this looks to be the direction the game is heading, but I do sympathize with the complaint that there are FAR too many players wearing the exact same gear...

    In my perfect FFVIX world, every piece of gear would have a thematic stat penalty along with a bonus. (eg. Heavy armor reduces movement speed by 1%, Robes decrease Evasion, etc..)
    (3)
    Last edited by Zantetsuken; 09-07-2011 at 07:39 AM.

  2. #432
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    No thanks
    i dont want save old gear in my inventory, remember we have limit slots and you need conform with it
    (0)

  3. #433
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Neptune View Post
    Haha, I like your sig.
    Off Topic: Thank you, it is not mine per se, the user that lend it to me reminded me of that bit of dialogue between NPC's in XI, it is rather funny considering the races they are ^^
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  4. #434
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rukkirii View Post
    Hello!

    Thanks for your feedback on the class specific, rank requirement equipment.

    We spoke once more with Yoshi-P about this. He thinks that it is necessary to have class specific and rank requirements on equipment so that each class has individuality and so that there is a good amount of motivation to become a class and rank up. However, not all equipment will have these restrictions and we will of course be adding equipment making sure to keep balance.

    Yoshi-P would like to comment on his plans in regards to this, so based on your feedback he will be posting in the near future (about 1 week or so).
    This sounds completely contradictory to what was said earlier, unless of course the added equipment is purely cosmetic "town" gear. Can we please get a definitive and not vague answer? The only reason I ask is that if the answer is vague then there's much more room for speculation. A clear, concise answer is what we need here.

    If gear is there to promote class individuality, does that mean that each class will be getting its own type of gear? Like instead of cloth, leather, plate, bone armor there's Pugilist, Gladiator, Archer and Lancer armor?
    (0)
    Last edited by Arcell; 09-07-2011 at 07:49 AM.

  5. #435
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    It's already been said that SE wants to try to implement a feature,
    where you can equip each class/ job individually (without using up inventory space)
    which even gets saved so switching really only takes a few seconds
    (as proclaimed on their main page -> http://eu.finalfantasyxiv.com/#/gameplay/lifestyle/1).

    Man, that would be awesome.
    (0)

  6. #436
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    They merely used the town gear as an example of being new gear that uses the "optimal rank" system, not that only town gear would use "optimal rank".
    (0)

  7. #437
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello!

    Thanks for your feedback on the class specific, rank requirement equipment.

    We spoke once more with Yoshi-P about this. He thinks that it is necessary to have class specific and rank requirements on equipment so that each class has individuality and so that there is a good amount of motivation to become a class and rank up. However, not all equipment will have these restrictions and we will of course be adding equipment making sure to keep balance.

    Yoshi-P would like to comment on his plans in regards to this, so based on your feedback he will be posting in the near future (about 1 week or so).
    Its a shame Yoshida thinking restricting gear would actually be a positive thing...delivering a killing blow to armory system just because some players don't want lowbies playing with high rank gear is, at least, terribly concerning.

    I'll be looking foward to his official comment regarding it, in a hope that he just confirm crafted gear will keep the optimal rank and only NM and endgame gear will have rank restriction...because this really might end like surplus...doing a change against the playerbase will just because some players want e-peen might end bringing tremendous future issues to the game, being extremely counterproductive in the end.
    (4)
    Last edited by Lienn; 09-07-2011 at 12:21 PM.

  8. #438
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Rhomagus View Post
    Perhaps making a class requirement to obtain the gear is enough to do this yes? Perhaps a solo leve that can only be obtained at R30 and make it unique/untradeable or whatnot. Putting the restrictions on even after one has fulfilled the requirements seems pointless to me. You couldn't fake a Red Mage Maat fight win. If you were 71, you earned it, no ifs ands or buts. The same scenario could be put in place for the proposed rank specific gear. Even if I'm a Conjurer wearing the Level 50 gear for Pugilist that's unique and untradeable I've still earned it. If the only avenue to accept said gear is to do a series of levequests culminating in a solo showdown to prove your mettle I'm still just as individual as before.

    The problem with the proposed "individuality" of class/rank locked gear is that it poses no such thing. Every GLD MRD LNC around level 35 has a Kokoroon's Scale Mail, Conquistador's Elmo, Paladin's Trousers, Engineer's Leggings, and possibly Brigand's gloves from a Toto run. They'll even be wearing the same rings most of the time, 2 Dex/2 Str. Having class/rank locked gear only proves to show that's what people should be wearing at that level, hence, everyone at that level looks the same, hence, no individuality.

    Adding a "social" gear skin option like other MMO's would fix this but that's not even necessary. Just change Class/Rank "lock" to Class/Rank required to "unlock" and I think everyone's happy. Those who want to maintain the pride and grandeur of unlocking certain gear can keep that feeling, while those who want to look a certain way even if they're on a different class at the time can. Implementing the same stat reduction mechanics from XI's level sync feature will also help deter people from wearing they're class "unlocked" gear all the time but will still allow them to be "available on call" without having to make another trip to their retainer to put away their class specific gear. Do remember, that this was a particular selling point of the Armoury that a lot of people bought into before the game was released.







    Not only did it not mention that you'd need to wait three days in between each change to be fully efficient at each "on the whim" class change but the optimal gear system helped garner this type of play at least. Now it seems like we're needlessly stripping one feature for another. It's particularly frustrating when it's not necessary at all.

    Remembering class stat allotments/ complete freedom of earned stat changes without ridiculous arbitrary cooldowns would've made the above scenario more than feasible. I understand the want for class individuality but class/rank locked gear is not the only way to go about it as I've already shown above. Forcing players to reach milestones in order to unlock certain gear not only adds the same individuality concept of present with class/rank locked gear but also adds multiple milestones which this game is currently lacking.

    Either that or keep any equippable items separate from your total inventory. I don't see this being impossible with separate gear and inventory screens already in place. Level sync in XI was controversial but I think the stat scaling for gear implemented in tandem was welcomed with open arms by nearly everyone. With the materia system proposed, there is less of a fear for lower ranked weapons being under appreciated in the marketplace.

    I not only think this is a fair compromise but is actually better than the system before whilst still retaining the incentives to level different classes and maintaining the philosophy present from the outset of Final Fantasy XIV's conception.
    Please translate this post and throw it down on Yoshi's desk, someone.
    (0)

  9. #439
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rukkirii View Post
    Hello!

    Thanks for your feedback on the class specific, rank requirement equipment.

    We spoke once more with Yoshi-P about this. He thinks that it is necessary to have class specific and rank requirements on equipment so that each class has individuality and so that there is a good amount of motivation to become a class and rank up. However, not all equipment will have these restrictions and we will of course be adding equipment making sure to keep balance.

    Yoshi-P would like to comment on his plans in regards to this, so based on your feedback he will be posting in the near future (about 1 week or so).
    I'd vote for Class / Job Specific Equipment, and Rank Restricted Equipment as well.

    It certainly would allow for something to work towards and strive for, as well as add some class / job distinctness (instead of having Monk, Warrior, Thief all wear the same armor, or, say, Bard, White Mage and Black Mage all wear the same armor - No Thanks).

    I'm fine with having some General (Non-Class Specific Gear), for those that want some versatility (saving inventory space, etc.), but there's something special about seeing a classic Final Fantasy Black Mage, or a Dragoon, or a Dancer, etc.

    Thanks.
    (1)

  10. #440
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Kiara View Post
    I'd vote for Class / Job Specific Equipment, and Rank Restricted Equipment as well.

    It certainly would allow for something to work towards and strive for, as well as add some class / job distinctness (instead of having Monk, Warrior, Thief all wear the same armor, or, say, Bard, White Mage and Black Mage all wear the same armor - No Thanks).

    I'm fine with having some General (Non-Class Specific Gear), for those that want some versatility (saving inventory space, etc.), but there's something special about seeing a classic Final Fantasy Black Mage, or a Dragoon, or a Dancer, etc.

    Thanks.
    Then they should just implement gear for typical FF classes which bear bonuses to specific kinds of magic/attacks or something but without the "required class" clause added in there.

    That way there is a strong suggestion to wear those types of gear while performing a certain role, but without flat-out imposing a restriction on players.
    (0)

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