Thanks Rukkirii! for the hard work! keep it up! /cheers.
In my opinion, there should be a required rank on ALL gear. Having a required rank on some gear and not other gear seems a bit ludicrous to me.
He trying not to lose the people who dress up there kitty cats and the RP without doing so much work on making a system where he can easy make the underwear copy any type of gear in the game. If he really believe that it give players motivation he would have made them all like it.
I don't mind as long as the new gear would have such rank/class limit. I don't want to see people with endgame gear in there level 1 class -.-
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Perhaps making a class requirement to obtain the gear is enough to do this yes? Perhaps a solo leve that can only be obtained at R30 and make it unique/untradeable or whatnot. Putting the restrictions on even after one has fulfilled the requirements seems pointless to me. You couldn't fake a Red Mage Maat fight win. If you were 71, you earned it, no ifs ands or buts. The same scenario could be put in place for the proposed rank specific gear. Even if I'm a Conjurer wearing the Level 50 gear for Pugilist that's unique and untradeable I've still earned it. If the only avenue to accept said gear is to do a series of levequests culminating in a solo showdown to prove your mettle I'm still just as individual as before.... a good amount of motivation to become a class and rank up.
The problem with the proposed "individuality" of class/rank locked gear is that it poses no such thing. Every GLD MRD LNC around level 35 has a Kokoroon's Scale Mail, Conquistador's Elmo, Paladin's Trousers, Engineer's Leggings, and possibly Brigand's gloves from a Toto run. They'll even be wearing the same rings most of the time, 2 Dex/2 Str. Having class/rank locked gear only proves to show that's what people should be wearing at that level, hence, everyone at that level looks the same, hence, no individuality.
Adding a "social" gear skin option like other MMO's would fix this but that's not even necessary. Just change Class/Rank "lock" to Class/Rank required to "unlock" and I think everyone's happy. Those who want to maintain the pride and grandeur of unlocking certain gear can keep that feeling, while those who want to look a certain way even if they're on a different class at the time can. Implementing the same stat reduction mechanics from XI's level sync feature will also help deter people from wearing they're class "unlocked" gear all the time but will still allow them to be "available on call" without having to make another trip to their retainer to put away their class specific gear. Do remember, that this was a particular selling point of the Armoury that a lot of people bought into before the game was released.
Originally Posted by Final Fantasy XIV official site
... Alas, opportunities often present themselves when least expected...Without prior notice, some friends invite Leeroy to partake in an expedition to some nearby ruins. Upon joining their ranks, however, he observes that the other party members are seasoned warriors and accomplished mages all. Dismayed yet not given to despair, Leeroy sheathes his sword and takes up his well-worn staff, assuming the role of thaumaturge, his most advanced class. He bids farewell to the rodents and worms and races to meet his companions, basking in the confident light of his spellcasting abilities.Originally Posted by Final Fantasy XIV official site
The party members go their separate ways following a successful outing, and while following the river back to town Leeroy is suddenly taken by the urge to fish. He secures his staff to his back in a deft, practiced motion, and on the recoil pulls out his beloved fishing rod. The gladiator and thaumaturge are gone now, and all that remains is Leeroy the fisherman. Three shining trout! Not a bad haul.Not only did it not mention that you'd need to wait three days in between each change to be fully efficient at each "on the whim" class change but the optimal gear system helped garner this type of play at least. Now it seems like we're needlessly stripping one feature for another. It's particularly frustrating when it's not necessary at all.Originally Posted by Final Fantasy XIV official site
Upon arriving home, Leeroy puts aside his fishing rod and takes up his trusty hammer, blacksmithery having ever been one of his passions. He knows, as does any adventurer, that preparation is the key to any battle, and so sets to working the dents out of his armor and sharpening the edge of his blade. It’s all in a day’s work.
Remembering class stat allotments/ complete freedom of earned stat changes without ridiculous arbitrary cooldowns would've made the above scenario more than feasible. I understand the want for class individuality but class/rank locked gear is not the only way to go about it as I've already shown above. Forcing players to reach milestones in order to unlock certain gear not only adds the same individuality concept of present with class/rank locked gear but also adds multiple milestones which this game is currently lacking.
Either that or keep any equippable items separate from your total inventory. I don't see this being impossible with separate gear and inventory screens already in place. Level sync in XI was controversial but I think the stat scaling for gear implemented in tandem was welcomed with open arms by nearly everyone. With the materia system proposed, there is less of a fear for lower ranked weapons being under appreciated in the marketplace.
I not only think this is a fair compromise but is actually better than the system before whilst still retaining the incentives to level different classes and maintaining the philosophy present from the outset of Final Fantasy XIV's conception.
Last edited by Rhomagus; 09-07-2011 at 06:03 AM.
I just hope new equipment is gona look cooler than the current stuff... sorry I know I'm kinda off topic but what concerns me more talking about equipments is the aesthetic look... current method of rank required only for some items is fine and to me it's not a serious issue
I like the balance of nice-restricted gear versus basic generic gear. Not everyone plans on main-ing the jobs they're getting up - some of us just want the bonus abilities. The ability to not have to waste our time earning "nicer" gear for those jobs is something I'd hate to see go away.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I much prefer rankless and classless equipments since I change class often, it is much more practical. Hopefully, players like me who also like rankless/classless equipments will also lots of them being added.Hello!
Thanks for your feedback on the class specific, rank requirement equipment.
We spoke once more with Yoshi-P about this. He thinks that it is necessary to have class specific and rank requirements on equipment so that each class has individuality and so that there is a good amount of motivation to become a class and rank up. However, not all equipment will have these restrictions and we will of course be adding equipment making sure to keep balance.
Yoshi-P would like to comment on his plans in regards to this, so based on your feedback he will be posting in the near future (about 1 week or so).
For each pieces of equipment, there could be an option (when crafting, or random if dropped from a monster) to choose if we want that piece of equipment to have restrictions or not. If it has restrictions, it has higher stats and has class and rank requirements. If not, the stats are normal but no requirements to meet (beside optimal rank). So, elitists will be able to have their premium equipments and generalists will be able to wear what they want to wear whenever they want.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
So I would be an elitists if I wanted my gear to be the best it can be? Damn I guess the term casual has gone down a few notches. I remember I was casual when I didn't camp Fafnir...but now I'm Elitist because I don't want my gear to suck.
Your essentially suggesting a Low quality gear system of sorts, and at that point why would it even matter if you could wear the gear if it had terrible stats...for the asthetitics? They have allready pretty much said they are going to continue creating unlocked gear for people who are deafly afraid of having more than one set of gear for their 10 different character classes.
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