Quote Originally Posted by MariyaShidou View Post
Like I said, lvl restricted is a lazy way out. My example of Anarchy Online, lowbie wearing high level gear actually means eleet (leet is a mob/mascot ) status because more often than not you are required to do complex mathematical calculation to get that. Grind to wear gear means nothing, not even slightest bit of achievement sense.
I actually never looked at it like this and now I have and it's so true. Anyone can grind, and anyone can be powerleveled. Class locked gear serves no purpose but as an annoyance and, as stated, an easy way out. I can see the arguments from incentivizing single classing but I personally don't agree with that kind of design philosophy. I love being able to multi class on my one character.