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  1. #171
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Cairdeas View Post
    :/ Damn SE and I didn't think something about the changes to XIV would ever anger me more then the Classes Locked to Jobs crap.

    I'm.. I'm

    I really am not sure how I should respond to this. :/ I really loved this game when it first came out. And I really loved a lot of the systems and had awesome ideas on how to EXPAND the systems not restrict them.

    But The last few recent changes all sound Restrictive not Progressive :/

    I'm... I think I'm physically sick :/
    I wouldn't post this much on a subject or repeat myself just as much, but I too am feeling a physical manifestation of pure HATRED. ; A; I JUST....MAN.
    I mean first it was like...the whole conjurer thing which I'm getting used to, aside from the really shitty hate system. And then it was the repair system which hurt my inventory even more, and then the crafting system which I admit now that they've explained it ... doesn't sound too bad?
    But now this? ontop of insta-airships? And chocobos that take damage?

    Man, this last month...idk if I can handle much more of this 'in progress' stage.
    (6)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #172
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Bayohne View Post
    Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.
    I haven't seen this asked yet, but will this apply only to Ranks, or will we see "Favored classes" phased out as well?
    (2)

  3. #173
    Player

    Join Date
    Aug 2011
    Posts
    171
    i don't see to much of a issue with rank restrictions, i kinda think it's a good idea. there are other way they could have gone sure. but every time a player equpits a piece of gear much higher then their acutal rank a baby moogle dies :'(.

    It would may have been better to offer no benifits for gear +3 ranks or more then maybe 33% for +2, 66% for +1 but i don't think this will save all them baby moogles. however it would save me a lot of hasstle if i just want to do a quick class change for a quick repair. Yosh has mentioned though savable equipment sets (or somthing similar) will be added so i don't see this being a issue for long.

    i do have to agree with every one who said the need to carry extra gear is gonna suck that is true, but looking at the gear i carry now i could drop a few sets if they reviewed what classes ware the optimal class for each set. maybe toss in a few more generic DoL/H/W&M so ppl who only want to switch briefly to a diffrent class for a leve or w/e can have a set of ok ish armour that will suit all classes of that type. and tbh imo there is no reason for your main class(s) to be using gear way above their optimal rank, but that is just my opinion.
    (0)
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

  4. #174
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally, I'll play the game either way.

    The main reason I'm disappointed in this change is that they're taking a unique system and making it generic and boring. It's a lazy, "easy way out" fix. If they can give me one truly good reason as to why they couldn't have tweaked optimal instead, I'll concede that point. However the main opposition of the optimal system only wanted it because they felt threatened by R1's wearing their "hard earned" gear. It made them not feel very special, and they apparently did not like that.

    Changes could have been made to the optimal system that would have created a truly unique system that greatly benefited this MMO. Harsher penalties, clarification and ease of viewing/showing penalties and greater benefits from gear at optimal or higher would have sufficed. This would essentially create the same effect except it is not forced on us, it is simply highly suggested.

    Apparently some people don't know how to deal with a lack of rigid structure in every single system. They apparently cannot think for themselves and would rather have restrictions forced upon them as opposed to having to think for themselves. Optimal gives you a choice and you can make good or bad decisions based on that information. Class/rank restricted gear gives you no choice, only a single option that cannot be "wrong".
    (8)

  5. #175
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Arcell View Post
    There will be new recipes for existing gear. It's not that hard to understand. The old versions with optimal will be lost with the old recipes. It seems like there will now be two versions of the same gear though. One with optimal, one with required.
    that seems so stupid way, just because it says optimal isnt like set in concentrate, be much easier to just change it to required and keep the receipes and then focus on new gear, seems extremely daft to have 2 identical pieces of gears with maybe a slight name change...

    That is why it is hard to understand, what is the point in getting rid of the old gear? Just change the gear from optimal to required and keep the receipes (well using the more simplier one come the update)

    According to Dev the gear itself will be completely gone, and they are making completely new gear all together, which imo is just a waste of time and resources.
    (0)

  6. #176
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bayohne View Post
    Moving forward, all gear that is introduced will have requirements placed on them as we will be phasing out the "Optimal Rank" system. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that gear anymore going forward. So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.
    I just woke up to the most disappointing news about FF14 that I have read in a long time.
    There goes another part of FF14 that I really enjoyed.

    Time to start collecting all the existing gear I might ever want, and move it over to sub characters for safe keeping.

    This is so sad. ;;
    (6)

  7. #177
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Overall I'm very happy to see this. I can understand why some are opposed to it though.

    The way I see it, it'll force us to use multiple different sets of gear on our way up to rank 50. With each new set of gear we equip, we can turn the old into materia and enhance it, if you choose to do so.

    This also prevents exploitation of the spiritbond system (ie: cap spiritbond on multiple high rank pieces as you progress), assuming that higher rank equipment will yield materia superior to that of lower rank equipment.
    (2)

  8. #178
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    You people that are getting "physically sick" over this, you have problems.

    It is a god damn game. It's not going to please everyone. Get over it.
    (4)

  9. #179
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Overall I'm very happy to see this. I can understand why some are opposed to it though.

    The way I see it, it'll force us to use multiple different sets of gear on our way up to rank 50. With each new set of gear we equip, we can turn the old into materia and enhance it, if you choose to do so.

    This also prevents exploitation of the spiritbond system (ie: cap spiritbond on multiple high rank pieces as you progress), assuming that higher rank equipment will yield materia superior to that of lower rank equipment.
    With how fast you can rank and with how many classes there are. Changing it to restricted rank only is going to hinder people more. Because they'll have to stop, go buy new gear when they hit a new rank, or keep tons of gear on them. Its just... This is a horrible idea.

    If this is the way the games moving, I wouldn't be surprised if they drop the "Change your class anywhere" feature next.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #180
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    If they are really going to drop Optimal Gear, Introduce Materia, and Make all gear Rank Required, They really have no reason to keep the Repair Mechanics in game and might as well drop them too.

    Rank Required Gear being turned into materia and Dieing doing damage to your Spirit bond would be a better mechanic to prevent people from Zombierushing.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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